It's really a boring pot-luck market trading game, which instead of having interesting game features, uses drug names in an attempt to make it interesting. @Divinux, you really do need to think about what you can add to this.
The only feature missing from the original game is traveling between locations, which I replaced by the ability to hire workers to fit my taste better and move in the direction of "idle games" in late game. I can see how some people can find this boring and assume the drug theme is an attempt to make it interesting, but then again, that criticism would apply to the original as well, which means this type of game is just not for you. Thank you very much for your feedback!
I've beaten all 36 leavels on medium. Black spawn appears to be a time delay. L34 is a breeze if you have correct tactics. You know the slack spawn will take over the centre, so you have to get out of its way.
Ok, cool game once you learn what all this army line business is. I learnt how to play by losing my first AI game. Tips: If you want multiplayer, you need to give it longer than 45 seconds for players to join. Also, you should point that a registered name can be a max of 11 characters.
I think you've killed any hope you could have possibly had with this game. You released a game not ready, expecting people to stick around. Not going to happen. You would have been far better off making a few simple mini games using parts of whatever it is you planned, and working up to a game ready for release, before releasing it. Btw: I tried to work out what was interesting here, and failed.
Sorry, but this time needed alpha testing. You have a timer which is so lax on easy level, it's simply a question of who can tolerate playing for the longest. It's not fun. And you really still need separate high scores for different difficulty levels.
ok, thanks for your comments. I can try and increase the difficulty on the later stages of the easy level just to make it that harder. And I will have to look at how I can have different highscores for different levels.
I have updated hopefully fixing it with some of your feedback.
The only feature missing from the original game is traveling between locations, which I replaced by the ability to hire workers to fit my taste better and move in the direction of "idle games" in late game. I can see how some people can find this boring and assume the drug theme is an attempt to make it interesting, but then again, that criticism would apply to the original as well, which means this type of game is just not for you. Thank you very much for your feedback!