If you want the game to be re-sized , it will be , it'll just take some time .
p.s : this game wasn't made with unity . it has been made with construct 2 .
No Daoudsami. Firstly, why should I disrupt every single other page to fix this, and secondly, the program you've used has the ability to automatically adjust. Their tutorials are far better than reject Unity, so try looking up their tutorials on making a game correctly.
Spares don't add correctly, ball control is non-existent, this is bad. If this was your first game, then I could offer hope, but seriously, either get real or stop. This is trash.
I rather suspect that this will get a lot of 1/5 ratings, because the car seems completely uncontrollable at first. It's partly a matter of slowing down.
But still, there's not that much here, and the multiplayer feature will never be used.
Opps sorry bevjord, this is my bad; I didn't check that the game update message had come from a source I was actually following. I've been getting spam developer messages in my inbox (from sources I've never hard of - 6 messages in a row from one developer - insanity), and didn't think to check this.
Well..., it was easy to learn and get into. I wonder however, whether you added the disasters because there isn't really that much in the game to challenge you and encourage you to keep going. Some may like this, but for me, it encouraged me to stop playing. Mind you, there mightn't have been enough in the game for my tastes anyway.
Besides this, there's nothing wrong with the game.
You know, it's silly when you can kill everything in your path..., but it's totally stupid when you can't kill with 10 shots, an they kill with one. This needs a serious rethink.
Really, this is a waste of potential. So we're supposed to sit and do nothing for 6 minutes while we pretend to go to work? How many more stupid ideas like this are in the 'game'? Sorry, but I'm a dead citizen.
It looks nice, but it's not a really exiting game. Just max axe>wizard and heal>firebolts, and it's totally boring. Waste energy elsewhere, and you lose. This isn't strategy, or fun.
A bit more work, and you could have had a great game. What landscape graphics you have is great, you just need to complete this. You could also ditch the 'story', it's dumb. Sadly, I have to rate this based on what's presented for me to play, not its potential :(
Fault in your game. Opponent pieces aren't supposed to be able to jump backwards until they've become king. Maybe you could playtest your games before chucking them out like a McDonald's factory.
If you want the game to be re-sized , it will be , it'll just take some time . p.s : this game wasn't made with unity . it has been made with construct 2 .