Also it's dumb that this system uses unity and yet does not have some sort of build in save system. Instead you have to generate a code to insert the next time you play.
It does save! We really, REALLY need to change the wording on that button - technically it's just an import/export that you can do. Otherwise it's saving and loading on its own.
Interesting IDLE gameplay. However, no reason to play long time. Need to have some perks for hitting a certain dungeon level. Option to sell/merge/reroll useless cards. Class specific perks that can be achieved for reaching a certain point i.e. get 1% dam increase for hitting 50 and increases by another % if you do it again. So on. Lots of potential.
First and foremost, remove the energy system. It worked 5 years ago with facebook games. It's stupid to limit the amount of time that gamers want to play your game. It's like saying you can drive 10mins then you have to walk 30 mins until your car energy again to go another 10 mins. It's a dumb concept that developers should drop. If you want to earn money, make a good game and ask people to download it. Make this for $1 on mobile and people will pay for it. Don't half arse things and hope people will like it.
Oh cool, so bees have 100% chance to stun lock you? Oh so cool. I'm really getting to the point where im calling BS on this game. I got taken down from 100% hp to 0 because they can stunlock you.
Played enough to just say, you need to learn was 1d100 means. Rolling 4 times in a roll with 95% hit chance means you hit 5%^4. That's 0.000625% chance of occurring. Even with 5%^3 is stupid, which is 0.0125% chance occurring. You should be hitting. The game is flawed to make it more difficult. This game needs to be able to equip more items as well. You can even properly farming money when even ants are doing to you 7-10% of your HP.
QQ now doing the deity achievement and the existing 4 cannot be achieved. I've gotten all there but when I settle down again it resets to 2 deities.. 3rd time this happened and I've still yet to get all 4 deities !_!.
I love the game, but there should be a BIG sign that says "If you die, you restart from the last time you went to town". I had an accidental death and i lost 2 hours of game time and 60 levels of progress.
It might just be me.. but murky blades are so broken right now. Since it's 5 "saws" appear in a pentagon fashion, then cutting to the center. Each of those "saws" counts as 1 hit. These stack with per hit steals. So essentially I get 5x my life steal and mana steal per enemy that hits.. When fighting final boss.. just stood there and there was 5 - 8 ppl.. so it was minimum 5 * 5 * 21 hp steal (11 from lvl, 10 from equipment).. 525 hp gain per casts.. gosh..
I'm running chrome and the game loads on V1.0. When you updated within to V1.2, you lose your character information and becomes Guest. Reloading repeats the process.
A game built on next to impossible to get full stars is just dumb. Spamming minibosses non stop on top of making on the final weapon playable is pointless. 2/5.
Please improve AI for the VIP rescue mission. It's stupid if they just run behind you and the robos are randomly swinging while chasing you. It's a flawed concept. Either make the VIP hide in some place while you try to defend said place or make it so that the VIP at least runs like civilians do when being chased by zombies.
It does save! We really, REALLY need to change the wording on that button - technically it's just an import/export that you can do. Otherwise it's saving and loading on its own.