I agree with Veaux11, some sort of benefit for getting an achievement would be nice. Every little bit adds up. Also would be nice if each person can who gives a skill can be continuously upgraded for a -10% or more cool down reduction. I feel that 10m or 30m while playing an idle game (ones like me who stick around and not just afk) is a really long time.
I'd rather have the hotkeys on the left listed with the names coming out. The runes are somewhat difficult to understand and causes me to overwrite one ability thinking it's another. I like the game, but as skultech said, the artifacts really needs to be constantly updated. I didn't realize I was dealing 30+ damage to myself with blood rune + greed active -.-.
Nice little game, but needs some improvements:
1. Needs to speed up, the movement between each area is slow and the levers are kind of pointless (extra animation).
2. Show how much ability points each hero has at the current time.
3. Enable front back row mode for our heroes, so the poison/dam per block isn't affected to those in the back.
4. Fix the formula on the chest, some battlefields do not have enough blocks to even open the chest aka 2 blue on map, but need 4 to open.
Found a bug on the 14th battle. A skeleton soldier died but then he bugged out and now he has no life bar and doesn't attack. Just follows me around and never dies no matter how much i combo.
I understand this game, but I don't understand why you would include a hacked version of your game in your game. Not to mention you put it upfront ahead of your actual new game button and on every in-between stage.
Can you make a quest progress to certain specific achievements such as how many paladins you currently have or how many unique buildings left you need to build, or even just a taily of how you're doing in achievements?
after a while its not so much about the stats anymore because your character moves really slow/knockbacked alot causing the mobs to instantly respawn so you really keep hitting the same position mob because your screen moves faster than your character. This means mobs instant spawn off screen so you never move anywhere and only hope for invul buff..
I will try to fix this somehow, but what this really means is that the current level is to though for the Hero. In this case the best solution is to leave the level and go grind a bit on an easier one :)
Oh another possible addon: Under ultimate skills during adventures, could you add a small label/tag that states what skill it is? Another one would be under mentors, can you list the Gold per month? I would like to move away from any 300G mentors, but cant remember which is which and there isn't a way to view any other way..
Also a note, if possible, could you implement which errand quest is completed? When they pop up? It's hard to tell which quest was failed. Also add a symbol like on an errand quest to show that it's repeatable since the achievement for all errand quests done is kind of hard to do if you don't know which has been completed before.
@Dev, nevermind. Since great game and improved parameters on all counts from the previous game. More control, though would be nice to see more variety in changing classes.. only way i can tell my knight versus my pally is that my knight has purple hair =.=. So maybe add in like a big shield for paladins, and such as a pixel upgrade. 5/5
@Dev, is the quest "OUTPOST DEFEND" suppose to be a survive quest? Because right now it's a timed quest for 1:30 mins and you essentially cant beat it..
Has anyone completed the century rifle arc? It seems impossible to complete since they spawn on the opposite sides of the map and they don't even spawn at the same time.
Seriously need a recommended unit to go on certain missions. I keep failing Hellish HWK and Housekeeping regardless of what level 30s I send. So unless the missions are made to fail, you have some work to do there. The recommended unit would be a protection detail would RECOMMEND a paladin and so at least you can send 4 paladins to ensure the mission. This random bogus test and fail is getting annoying.
Please introduce a star system so we can gauge how difficult a mission is since somethings the gold and exp doesn't exactly match up with the difficulty
You should be allowed to change gear in team select screen since later on you have too many students to go one at a time. Should also add a "NEXT" or "PREVIOUS" student status page
Considering the day to real time ratio, you need a speed up button since you basically afk for 10 mins at a time waiting for students to come back from errands.
Hmm, they shouldn't be attacking any of the sheep or penguins. I'll look into this! Thanks for reporting it!