Also wouldn't it be nice if I could just look at a steal list in the game? Like if you steal something then it'll be available in that list.. I mean it's not like you're trying to hide something that can be stolen..
Can you please add an info bar for equipped items? I'm getting sick of having to unequip weapons to know what the stats. I cant believe I'm the first to ask for it -.-.
Personally believe that philfer should be passive giving a chance to steal while attacking since it costs 5MP and the point of stealing is to get everything and it doesn't necessary succeed AND you kill a target. Also if there's nothing to steal then the attack itself misses.
I demand blasphemy! When fighting crazy kazuo, and you reflect his target locked ability, and he fires his missile.. IT SHOULD DO A 360 and go BOOM on himself.. not hit the original target..
If You were able to reflect the "Target locked" ability of cyber kazuo, (at least the graphic) then you spoted a bug that we should correct soon. please send me a pm is that so. ("target locked" is suposed to be unreflectable)
I thought reflect only occurs on single target spells? Then how come when a boss had reflect and my paladin cast soul burn chaotic power, it was reflected?
hi avalon!! Thanks for your feedback! I see you really play the game! thats so nice :D Its because burning souls put a single target stat on each enemy, what reflect is "reflecting" is not the burning soul initial damage but the "burning" stat (that on that spell is insane) Hope it helps!
AND FOUND ANOTHER BUG! While fighting challenger KERZ and you have shielder on your team. Every time you get max chaotic power, KERZ will use his ultimate power “Rock slide". However, he uses MY POWER BAR and not his.. making it impossible for me to use it. Unless this is intentional, this is just @O@.
It is intentional, he is so anoying now! xD Check the book of chaos to know more about that boss mechanic if you want to! thanks for the report by the way :D
Instant kill skills either need to have significantly lower chance to killing someone or there needs to be like a ribbon item to protect against it. I'm officially stuck in the game with my tank team (shielder + paladin) considering i've fighting high speed (2 - 3 actions before my turn per unit) high critical/high dodge battle. There needs to be an accuracy unit in order to properly gauge whether or not I should be healing or risking a move to kill someone. Lastly there needs to be mana regulations on the enemy considering ALL enemies NEVER run out of mana casting the same spells as I do. If all these are unchanged, then I recommend increasing exp gains from graveyard (money is useless if you got the best possible gear, maxed llama and cheerleaders).
If you are fighting the last boss on second play mode and is driving you mad with the instant kill I recomend you to read the book of chaos, chapter 3, the last page, there is a section of "second play bosses guide" that battle, is extremely hard EVEN knowing how the mechanics are, if you dont manage a perfect timing your party will be death, I know is a really hard battle, but is the hardest enemy of the game on the hardest dificulty, hope you beat him, so you can brag about something extremely hard to do.
I don't get undying spirit.. is it suppose to make me resurrect or does it grant immunity for x turns? I just got owned by an instant death skill so either way nothing happened.
Hey thanks for the question, is because the mechanic of the stat "Bashed" is an instant effect, juggernaut negate debuffs, such as stun, charm, silence, slow.
Need to add a suicide button or a run button. When you're fighting a challenger and I REALLY WANT TO JUST DIE because it's impossible to win and it's dumb I have to wait to get killed when challenger keeps mugging me of ALL MY ITEMS. This needs to be limited because A) He has unlimited mana, B) He can steal unlimited times meaning I lose out on 1k worth of gold.
thanks for playing the game and for the feedback, that zaro! is stealing items everywere! However, if you loose the battle your items should be restored.
Another bug is even if you dodge a debuff skill, you still take the debuff.. somewhat dumb considering you dodged this. Discovered when my guy dodged stun strike but still got stunned.
it is? will check this out.