I don't get what the upgrade "dodge speed" does. I suppose it's how fast the player goes up and down? However after you upgrade it to level 4 or 5 you don't really need to upgrade it any further 'cause you're pretty fast by then.
This is quite badly made. First of all, when you restart in mid-game some units may remain from the previous game, so you might just lose straight away. Secondly if i have to read 5 pages , otherwise i won't get the game, then the game isn't working. Last but not least, i upgraded my units to level 3 and i found no difference at all.
Good game, last level is (almost) impossible. Played it, didn't win (had 7 lives and one boss went through) and i'm not gonna play it again since i don't see the point :P
Units should give back the entire cost, many times i accidentally upgraded the wrong upgrade (due to the fact i had to do it fast) or have a pause thingie where you can upgrade units. That's all from me. 4/5
5/5. Awesome game and music. I had the feeling that i had when playing Skutnik's games, which made me adore this game. Well done. I am waiting for the sequel impatiently!!!
I just finished it, and the only thing that bothered me is that after a while there is no point in money. I thought the weapons would grow in power as i advance, but i had the best weapons in the middle of the game. The upgrades were an awesome addition. I'll grade it 4/5 :)
To win the last level on the highest difficulty: you have to rush to the two wells on the right protecting at least one well by using the shield spell (i used power) until your plant grows. Then you can easily outmatch the alien on the next well and capture that as well. After that it's obvious.
It's cool but it needs some changes. First of all i have no idea how to activate any skills. Secondly it needs a way to replay via keyboard without having to click on resume. Like enter or spacebar means resume. I'll replay it later when i have more time.
Doesn't need arrowkeys. Maybe that was a thing the programmer had to help him and he left it in by accident? Well, remove it, the game is easy enough without them
It's about time someone made a flash version of Gem TD, since i had missed it, and i think it's a good try. What i hated was the fact that every time i wanted to relocate a tower to a stone, and the stone to the tower, i couldn't swap them. I had to drag one outside the maze first. Make the swap action possible and it's awesome. The only thing it will be missing if you ask me are the damage tests (a single enemy testing the damage of your entire maze without counting the air which if you manage to kill gives much gold).
Also needs a specific amount of waves for normal modes and an endless mode for those who want that.
Yes, this keys I used for debugging and forgot to remove. Now fixed, thanks.