Ok, so, nice little game, however i find the lag frustrating. When i move a character he/she moves with a delay. Other than that i liked it but i can't play it because of this lag :/
1. attack move. This means you set your units' destination and they will attack everything they encounter until they reach it. "aggressive behaviour" is not the same thing. We would actually need both.
2. Selecting multiple same buildings and issue same commands to all (training same units in multiple buildings at the same time).
3. When i select all of them (using 5 hotkey) i can only select a certain amount of all my units. When using 5 you should select all of them (except workers) regardless of how many they are.
4. Using shit+click should add units to your team.
All of these, except "3.", are standard in every RTS game. Well, of course, i don't mean flash rts, but if starcraft 1 has these i'm sure they could fit in here as well. I could only play until level 3 or 4, i'm not sure if there are other things i could point out later on. 3/5 for trying and for the credits ;) Dune II and first C&C fan forever
Hotkeys help a great deal, you can easily win once you get all the upgrades. I just spammed all my units on the top of the screen and quickly used all bombs except push on the top enemies, then as my units approached used the push bomb and won every stage, including last. After a while all your units become invincible - i think their attack/defense/push caps on 10 but by then you don't really need anything. Fun little game, i will personally give it 5/5 because i really felt i didn't have anything to whine about. Just one detail - once you've bought everything from the shop there's no need to show me the gold i have - or at least find another use for it? Still 5/5.
First of all, check your spelling. It's not "destroed" it's "destroyed", it's not "achivements" it's "achievements" etc. Second, make the soul not bounce, it makes it annoying to control the soul. Third, clicking "next level" brings you back to the menu. Fourth, when you mute the game it should stay that way. That's all for now. 2/5
So time for another review. The game is extremely easy, the only difficult thing is the ridiculous collision detector that just makes it frustrating to avoid the spikes or to jump from a platform. Also there are no hotkeys (space/enter for next level and r for restart at least) so i'll give it 2/5 because at least there was a mute button and the graphics were decent.
So, i just finished it. The truth is that i had to look at the walkthrough after i only had the knife, and i had tested it everywhere. I didn't even know if i had to drag and drop it to use it or if i could just click on it and then click on where i wanted to use it. So, in the walkthrough i saw where i had to use it and i had already used it there, for the same reason, just maybe a bit to the left or to the right. Anyway, after that it was pretty easy-the puzzles were pretty straight forward. But because of the lack of descriptions the game feels unfinished and the fact that the difficulty is just because of the lack of descriptions, i'll give it 2/5
needs keyboard controls - definitely a mute button i only reached 3rd checkpoint or 4th and it's not that fun - although i did finish the first crow in hell game. so far this gets a 2/5. Fix it for a full 5 - also i don't think the collision detector is too much, but then again i won't know unless i progress further in the game.
So. I'm up to the first castle and i think it's time i write my review. I got bored not because the game is not good but because it needs some gameplay improvements desperately.
1. You should be able to pause and drag n drop. Or select multiple units. Also i think you should only drag n drop backwards.
2. You should have the options to adjust the game speed x2 and x4
3. My lightning spell won't work most of the time, i don't know why. Also the enemy needs to be in the center of the spell to get any damage, but maybe it would be best if we could just select the spell and the enemy and the spell would be cast automatically.
4. If you're gonna put a training unit cooldown, then also put a queue.
The game feels extremely slow as it is now. Imagine i replayed level 1, to grind, and it still took me as much time as it did in the beginning simply because i had to wait and wait although i knew i would win from the start.
Nice idea though. 3/5 from me.
Thank you! I will try to make corrections!