It's way too easy. However my points will be about the sometimes-non-responsive controls or the sometimes-non-responsive "collision detectors" (not sure if i'm saying that right) but still a nice game.
I disliked the fact that the max power upgrade didnt kill armored devils (yellow ones) in one hit, and the fact the cleave upgrade doesn't increase the cleave area. I liked everything else :P 5/5
1. Don't deselect units when re-dragging (only deselect with hotkey space)
2. Pause button
3. Needs upgrades between missions - sorry, i'm an upgrade fan
4. The howitzer (turret) should prefer to target dropships at all times.
5. Dropships should take some time to capture a planet instead of just suddenly disappearing
6. Shift+click / Shift+drag should add units to the already selected ones.
That's all for now
About the internet being a box, i thought that was a reference to IT Crowd series (british sitcom) but it wasn't. The correct line was that a small box was the internet, then the girl said "but it's so small, and so light!" and the other person said "of course it's light you silly bugger, the internet doesn't weigh anything" or something along that. :)
1. You can only name your first painting. 2. You cannot choose a picture although there seems to be a slot. 3. I can't unlock anything more than ink, or anything more than paper, and i'm already making masterpieces, and have max skills. 4. After you are taught the historical paintings, the other painters still teach you "undefined paintings" which don't do anything or appear anywhere. 5. Is there a point? I've reached the golden medal prize but it doesn't seem to ever end. 6. A masterpiece in impressionism with a fair demand was refused ? Can you explain a bit more how this is calculated ? 7. We need to know what our flaws and qualities mean in-game before we choose them.
Actually the spacebar should be toggle rather than having to hit it every single time. I dunno man, this game has so many flaws it's getting frustrating.
1) needs a minimap, 2) needs some sort of pause system so you can navigate without losing time, 3) I saw "spacebar" in the description just now but shouldn't the game tell me, and explain, how to do that? 4) is there a mute button? 5) Gaining access to new units by capturing areas is useless, if the enemy captures more areas than you, then it's over. 6) the sword unit needs more health, it's supposed to tank? 7) This is supposed to be an underground fight, so aren't explosives a no-no? 8) Since it's underground you have so much area to explore when it comes to upgrades. However the upgrades i saw could be in any game. (underground or over ground). One cool upgrade would be an auto-send, where a unit spawns automatically, and upgrading more would mean the unit that is sent becomes stronger. This could be an existing or a special unit. Anyway, as it is now it feels unfinished so i'll give it a 3/5 for the effort, although i feel like a beta tester.
There was one level for me, duel, difficulty 100, that i couldn't pass AT ALL, the enemy made a billion carriers with a billion ships each, way too fast, and i couldn't counter them no matter what i did (i played it many many times). Then i played the final mission, difficulty 200, and it was piece of cake. Why.
I found that the exact mouse sensitivity i needed was just a bit above 0. Otherwise the screen was just everywhere. Maybe fix the default mouse sensitivity? Otherwise it's awesome i loved the feeling, and i'm sharing it with my friends definitely. 5/5 but please keep on updating it :)
PS: if it's just me having the problem with the default mouse sensitivity then nevermind, but i think it would be best to lower it.
Can I ask - why? We felt that with active skills it would be more deep strategy.