Why do game devs always use the same musics ? Is there like, only one loop out there? Sorry but i've heard this particular music in multiple games, and i consider art games those which have custom-made visuals AND sound for them.
Stop making all these items and privileges have a different cost each, and make it so that someone can pay ONCE and enjoy privileges and premium content in ANY server.
This pay to get that item, then pay to become vip1 or 2, then pay to get that other item, shows me the server is probably gonna be shut in a year, and that's why you want to gather as much money as possible from the IDIOTS that decide to pay their FORTUNES on games. And i say IDIOTS because if they didn't pay (or just payed 20$ per game, which is a good price), then noone would have to pay !!!!
Hmmm... maybe get some ideas from that game called "sly somthing" ? With the guy and the fox. I mean, for the way you animate it, and the general colors and stuff. I thought it needs a lot of stuff to be ready
This looks much better than Dragon's Call 2, i admit it, but since i played that one a lot only to see the server disappear randomly one day, and this one has the exact same mechanics, i'm just not gonna bother anymore :/
Speed and move direction *do* transport after shifting in some occasions, i have had trouble finishing some levels because i was thinking it wouldn't but it did. Anyway nice game, i finished the challenges as well :)
Hmmm... Actually the backstab ability hardly does anything. I maxed it when i saw it thinking it would give me some sort of good bonus, but i think it only activated twice, since noone ever turns back, and u can't go at their backs. And i spent 5 skillpoints to max it, so it should do something :P
So, the tactic is simple: keep one line of mellee, 3 lines of ranged. First, goblins die, then skeletons, and then the real fight begins. Use the demon's smash skill all the time. Werewolves against all except city guards and paladins (you need all 10 to be alive at the titan). Cursed knights at the rest. At wave 32, use apocalypse, put underworlds with their skill activated in front, and enjoy the show. At titan put demon in front, then werewolves with roar, and cursed knights behind them. That's how i won, but it's really difficult.
Finished it by day 39. I loved the fact you can finish it without all the upgrades - although it was extremely hard. You need to be tactical and pay attention to what units you send where, and when to activate their skills. I will post another comment for the tactics i used 5/5
Just finished it, but i would prefer it if you could make a description of the item appear as i hover my mouse cursor over it. I couldn't tell what that quarter was, it looked like a golden pill to me ! :P
I loved the game, i would just wish the achievements didn't need me to replay the entire game and/or have the ability to replay a level after i've finished it, to run it with better time or less deaths? (maybe that would work with the achievements as well). But it's an awesome twist to the portal games, i loved it :)
@TUKKUN: How can i backup my savefile on a mac? I searched for "antiIdle" and "anti-idle" (just in case) but i got no results :/
Also, to everyone else, it seems my chat can't connect for this game :S
completing missions in hard mode should award you some kind of way to upgrade before beating the new missions. I'm stuck at mission 10. Also "make all purchases" achievement awards money, which doesnt make any sense because you don't need money after you've made all purchases :s
I believe that there are many things that could make this game better. For one, i can't understand how a specific option works exactly. For example how often do i earn money? What influences the money a game generates (apart from quality)? For how long will that last? I don't even know if my old games still pay me, or what games pay me anyway. Also needs a "total skip" option for the awards and a "Dont show this message again" for the income screen.