Really good storyline, kinda retro graphics but they get the atmosphere where it should be, i love this kind of games where you find "powers" which "unlock" previously hidden areas. I would prefer some alien existence underground, like an alien wanderer or something. Just 2 things: maybe make d a toggle button for climbing, and also when you get a key (and a story thingie appears) if you change the screen you lose it :(
ok, so. cool idea. certain adjustments: it needs a replay button, when u type level code it needs to automatically erase the phrase "enter level code here", and it needs to show how many levels there are. maybe make a level list and grey out all locked levels instead? i dunno. anyway. nice one.
so. you need certain explainations. even if something is unknown to the user, just type "unknown" or something. If we get a rope and we think it's a string then there's not much point in using it as a rope right? Plus, if something is clickable, at least write down what it is ! Also, a bug, i completed the jigsaw puzzle and i didnt get anything. Overall, you need to put a lot of thought to your players, how they may view things, etc.
I read some of the comments and i wanted to say there are more than 3 endings to this game. my "third" ending was that i didn't need her anymore and i left her forever.
This game is AMAZING !! So fun to play, easy to learn, you have to think the levels through oh my god ! i'm replaying all the levels to save all the data cores even though there's no badges or achievements ! GREAT job !!! 5/5
I was using a "stark one" with pole mastery focusing on "innerforce" and "mastery", anything that gave you initiative, parry, +to hit% etc and "fortitude" for the healing spell. I only ever found better items in the arena, while the shop items were NEVER better than mine. I never had my items broken, never had to use a potion, only hired allies to finish a battle faster and won waiser in 2 rounds.
I loved it but it was really easy. I mean, 2 rounds for the final boss? Should be a lot harder. But what's more important is the bugs that i've found:
1. In some cases the opponents were just ending their turn.
2. In some cases the opponent was stuck in front of me and no matter what action i chose to do next my character wouldn't do it, nor would anyone do any other action. The turn would just end no matter what i did.
3. I wasn't sure about what "auto-parry" does since it never did anything.
An otherwise excellent game to play. 5/5
I found it awesome but not hard at all. You just repeat the same tactic over and over again until you can blow up the bridge(s) and then just go to all the red buildings and put fully upgraded snipers get them coming. Definitely needs more zombies, maybe more resources even. (guns, for example?) And i would suggest day/night change to make it creepier at night and unexplored maps