I only got four things to say. (1) all the upgrades u get do exactly the same thing. add a fireball whose power is 10 (initally) and some hp. that's it. (2) i'd like to see a max upgrade thingie like 1/30 is the inital and (3) a way to earn more cash ? and lastly (4) a magnet with more range at least for the coins and such. I mean we are gonna get them after we finish the level anyway, so why not just attract them more easily?
I'd personally want the achievements to have an impact on the game. Like how fast you run carrying each weapon, or a certain percentage of increase in damage or the range or something. I don't know, it might ruin the balance of the game but then again after gaining hard achievements i'd love to see an imba change. Plus, riot shield unlocks at level 12 and level 12 was not that fast to get, it seems to me it's not really that great a gain. (although it is functioning pretty well)
few comments on this. 1) needs duck/crouch button. 2) needs to be able to skip the victory scene (where he just runs) and 3) needs *immidiate* restart button (takes too long to restart when u die and it's kinda easy to die). I didnt go far into it because of these 3 simple things.
to be honest, i played for a bit, wondered around in town, but without a minimap and with the dodgy graphics i got confused and dizzy so i decided to stop playing (even before i had any fights). Plus, there should be a "recommended" char build for people who dont really know what they're doing, instead of playing, then restarting after they've understood the game to build a better party to begin with.
I would wish more cartoonish graphics, they're better because they're simpler, a minimap is a MUST since u get very confused, and a char build guide is essential
so. 1. if u move the cursor off the game screen the dragon goes left, if u put the cursor back in it follows it. thats very frustrating. 2. i didnt reach the fighting part that everyone is talking about, but i'd suggest using a skill tree for the dragon and turn based fights with creatures u find along the way. 3. Also u jump and jump and jump and then fall, and the game just shows u ur score in a "u suck goodbye" manner. at least make it restart automatically or something, with a score growing *per checkpoint* rather than per successful jump. That is all my friend. good luck
(1) meteor shower's stun is bugged, sometimes it stays on forever. (2) hardcore mode should be a mode, like u restart the game in hardcore. (3) after u finish the game, the level cap should stop being 45, so that people will actually want to continue in hardcore mode. right now, that all my chars are 45, i don't see any point in playing again. (4) pressing shift should repeat the last action, so u can spam spells and towers without having to click and click. (5) towers should provide some protection rather than just range. (6) enable the player to select heroes, or put more heroes. For example druid or priest (both healers but different build), fire/water or wind/earth mage (earth could be stuns or something), archer or assasin, necromancer or witch (these are just examples). it was fun to play but i'm looking forward to heroes of mangara 2 , improved ;)
um... im not sure if this is a bug but i've failed all "catch the skulls" medals although i caught every single skull in the level. I mean, there just aren't that many people in the level to kill and get their skulls! im not sure what the problem is :s
Please make these: (1) unique bosses (with unique texture and drops), (2) pvp, (3) storyline that can actually end somewhere, with the ability to go on forever if the gamer wishes it, (4) guilds and stuff, (5) unique items that *noone* else will have if you have them, (6) actual game bonuses for hardcore and impossible modes (like more xp or more drops or something).
This will enable gamers to want to go on raids, to not complain because the game just goes on and on, to want to go on hardcore and impossible, etc etc.
please please this game is really good but lacking these basic features is just frustrating...
It's kinda glitchy, yes, but it's a good game nonetheless. And i'll give it 5/5 for the noir storyline and the awesome - i repeat: awesome - voice acting
Badges need to unlock new features of the game. I'd say, new levels. Last badge (5000 enemies) is impossible to get. I have all other badges, upgraded best ship and minigun to max and i have only killed 2600 enemies.
I'll give it 5/5 because i think it's better than the previous one, although it's a LOT easier, but still, the previous one was too difficult for my taste.
yep, i went up to lvl 21 confident i can pretty much win anything but i cant attack the boss since the damage im gonna take is 100 more than my life... NO... no...
It seems it's a pretty basic swf since it has like what, 8 variables? (3 for keys, 3 for stats and 2 for xp and money?) you could easily change it. At least put an "are you sure" option when you restart :s
I found a very annoying bug. I reached a point where my attack wasnt high enough to attack any creature left, so i went and spent all my money(?) and xp (?) to boost it. So it reached 94 and the next enemy on my list had 90 defense which means i should be able to attack it. But the game wouldn't let me. That's either a bug or just me not understanding chinese (?) . Either translate it or make it so you never get stuck like i did. Restarting is obviously not an option unless you restart with your stats intact (or at least some of your stats).
desperately needs a mute button and the ability to attack while in mid-air. Also, skill-wise, faster mana recovery. Another thing is that the jump+movement arrow is kinda glitched, he jumps and then moves or something. other than that nice :) i give 5/5 in hope for improvement
cool game but i got stuck at the river. i think it's bugged. I place an exit and i go through it to the other side, but then there's nothing behind me so if there's no other exit then i get stuck in that platform. ill play it again and hopefully i won't do the same mistake