Hey aziz70, The reason you can still fail when you lose a glass block is to keep a consistency with all blocks. It would be very confusing if one block did not trigger a fail even though the others did. Thank you for your feedback!
You should let us move adjacent pieces with a single move. For instance I should be able to move 3 pieces at once to a direction, instead of three single moves so the game will gain tempo. Also please skip on click or fast forward walking while holding mouse button.
"The next wave, will imitate the decisions of the best motorcycle of the previous wave, but with small RANDOM modifications." This should be best of all waves, not just the previous one. Your AI takes one step forward and sometimes two step back because of this.
Impressive game, really liked it. Playing for 5 mins, I am tired accessing to inventory. Switch is on top right and inventory is on bottom. Too much mouse movements for frequent tries. Please consider putting inventory on top or making it accessible when mouse cursor is on bottom edge.
At the first lesson I am surprised how vowels sound exactly like the ones in Turkish. For instance, "ee" sound is written as "i" and "ooh" as "ı" (dotless i) in Turkish. Great job making it fun to learn and thank you in advance for teaching me your language.
There was someone here advising developers to choose different careers before it's too late. I thought he was rude to say that. Playing this thing for a day, now I feel like I own him an apologize. Sorry man for prejudicing you.
Not that bad, will be a lot better if you continue to work on it. Here are some advices from a gamer since early 80's.
If you are not capturing the mouse, you should not hide the cursor, but for this game you should definetely capture the mouse, so cursor cannot go out of canvas. Put an optional keyboard control to move, so user decides to move with right click or arrow keys. An auto-fire option will be cool while holding left mouse button or assigned key. Shields should be reganerating. Finally let player collect all the bonus after he clears the level.
This is an awesome game but why on earth I would not want to save my progress? To make things worse I thought I was saving my progress, but now I have to start all over. Please auto save and put a reset/delete progress button.
Hey aziz70, The reason you can still fail when you lose a glass block is to keep a consistency with all blocks. It would be very confusing if one block did not trigger a fail even though the others did. Thank you for your feedback!