Just an obvious note about those pesky beehives in the upper left (event) -- remember that the Move icon will allow you to move these, even though right-click doesn't show movability.
For the event, two item-building questions. 1) When we build an item that gives reputation (such as a trough), what happens to that reputation when the event is over? 2) If the reputation gain isn't permanent, is there any reason NOT to sell these items?
@bakkart -- Hey, you can check out the "Resource" tasks, such as anthills, fireplaces, clay/rock/gem pits, and water. They provide shells every time. Beehives seem to be the easiest, since it's slightly higher (3 shells per help) and if someone has a row of them, well, there you go.
This is okay, but perhaps a little too linear for a "great" sim game. Not enough to make me want to get the medium badge, which annoys the inner completionist.
I am kind of in awe of the decision for the size of the game screen -- I've never seen anything like that before. I personally don't find that an immediate turn-off in itself (not my cup of tea, though), but the resetting of the screen is annoying. For example, having the top of the screen as high as it can go to fill up most of the screen, but then when you click on "fight" or whatever, everything jumps down to the default view. If you're going to have a 2x or 3x too-tall screen, keep it anchored, at least.
Hey there, yeah, I think idling is not just about letting the game play itself, but turning it off to come back later and still having made the same progress. This changes when Automation is unlocked because I haven't been able to get it to work properly as of right now, but I will eventually :)
If you ignore the events, the game is a lot less stressful. And really, how much of a benefit to the core game are the events? Not much, in my opinion -- a couple of extra chests here and there. Overall, though, the main game is kind of a mindless way to occupy a few minutes each day.
Not sure how popular this opinion will be, but I kind of liked this "Steam Island" event. It was less chaotic than the Christmas one, and less convoluted than the Halloween one, and since I actually finished this one, it's obviously a little more feasible than others might be. It's not perfect, of course, but pretty good comparatively.
Hey there, yeah, I think idling is not just about letting the game play itself, but turning it off to come back later and still having made the same progress. This changes when Automation is unlocked because I haven't been able to get it to work properly as of right now, but I will eventually :)