Growth are pretty exponential. Very slow at beginning but quickly becomes fast. And yes, by now is standard idle but i want to develop it and add new functions.
What time did it take to complete the game? :) Right now I'm fixing different minor bugs and making some improvements, and then I'd like to add an additional content for hardcore players.
You are awesome! Actually, you're the first who completed the game for 100%. Unfortunately, right now there's no way to fill the remaining slots, so I'd better hide them :) Those slots may be used later, if I'll decide to make a new content update.
act II, lvl4, challenge - i feel like the lives and enemy % are tracked incorrectly here. i lost lives to no reason (at least nothing noticable) and won the level with 29% enemies killed
sorry but no. I fail to see the difference between this game and the 'asian' flashRPGs clones. The gfx is different and it doesnt require to walk from fight to fight but that's pretty much it. I'll pass on this one
also making forums outside kong (and thus requiring additional account) you sentence yourselves to low traffic. check out the kong forums for other multiplayer games and rethink. just a humble advice
Hi Bananamama, thank you very much for the suggestion regarding the forums, we did have some forums on some of our other games in the past but we had to close them due to the fact of being unable to take care of both the official and the kong forums. Take into account that this game is cross platform, iOS, Android, Facebook and Kong players will be on the same boat here and we need some centralized forums where we can focus. Anyways, I believe the forums topics should be "readable" for non-registered users. Please let me know if you weren't unable to do so, and I will take another look at the forums permissions. Thanks!!
Hi Bananamama, there wasn't any release notes because at the time you wrote the comment we never got to release the first update. We just did and added them in the "Updates" section. You can also check them out here: http://frozenshard.com/games/magicquesttcg/forums/viewtopic.php?f=4&t=8.
Regarding the drop lists for the dungeons, we just don't want to fill the container with non-playable dungeons every week. Thanks!
Growth are pretty exponential. Very slow at beginning but quickly becomes fast. And yes, by now is standard idle but i want to develop it and add new functions.