Sadly its the first one that I dont like. Really dislike the way the skills are activated. I dont like the minigames. I dont like that i choose 4 attacks first and then i launch these one after another cause i dont remember what i chose in the first place.
Do you mean my placeholders or the actual in game UI`?
The game is still wip, so for now I have no interest in actually changing the placeholder screens in the beginning.
Though if it's the UI you're referring to please explain *what* it is that you dislike
Since the game have been done from scratch (except sprites) it would be a long list, but the most important changes shouldn't take that much. We have change the researches so it doen't sink your game if you buy it at the wrong time. So the labels on researches doesn't mean anything anymore. We have also change the whole balance of the game, not only the price and rps from the troops but also changing most of the researches. The prestige now works diferent and is layered into 2 different ways of prestiging. Via rank or BTTF. You can do both and is recommended to do BTTF first since ranking up will take your RP. Filcher have a new behaviour and now it will take your rps and earn resources based on a 150% of your rps. Click it to get the bonus or it will go away with your resources. I think those are the major changes, I may have missed something but basically the whole game works different.
We've posted in the forum explaining the reasons for reworking the game. Thank you!
EDIT: Changed "relaunch" to "rework" to better express the new status of the game.
small things now. Maybe the optimal color could be highlighted so i dont have to click them all to find it? And second thing just food for thought - i have a feeling that there are easy achievs which you get fast and hard which you get later. To me there are no medium ones, maybe some endurance challenges like win X number of games, build X number of towers :) GJ so far with the improvements
Thanks! I'll look into highlighting the optimal color for the next patch. Ya, I'm feeling that there weren't many (or any?) medium achievements, maybe I'll take a look at the balancing there. I'll for sure keep it in mind if I add any more Talents.
Thanks for the feedback! The newest update has an auto send button next to the send button. Clicking on it will toggle auto send (it will rotate when it is on). You can also still switch it in the Settings if you're feeling nostalgic.
Sure! The damage percentage is the estimated damage your tower will do a random enemy this game, using that color. You generally want to choose the highest percentage, unless you are hedging your bets or playing into some talent strategy. Each game you play the colors of the enemies will shift, so these percentages will be different each game.
bug that was here at the start, then gone, now back. No matter which quality i choose i have scroll bars, like the game does not fit the window. Even though it has plenty of space :)
Do you mean my placeholders or the actual in game UI`? The game is still wip, so for now I have no interest in actually changing the placeholder screens in the beginning. Though if it's the UI you're referring to please explain *what* it is that you dislike