at first glance this game seemed pretty unremarkable and derivative. But after playing it a bit there was just something remarkable and unique feeling about it. Must be the squishiness of the controls, and how you cant quite separate shooting and motion that makes it feel different than your typical 'precision' shooter.
Its a blatantly manipulative cash grab, from the bs 'energy' system to the exclusive pay for content cards that are 10x better than anything else. How does crap like this get badges? I assume they must be paying for it. Too bad because the core gameplay is actually pretty solid. 1/5 to any game that abuses its players this way.
Fantastic game. It blends solid exploration and platform elements, cool environmental design/mood, and cerebral themes very well. Can't wait to see the other endings..
You were exploring the castle and got thrown into the dungeon. How do you escape? By exploring the castle pixel hunting for things to combine together! Some people never learn..
wow, i don't usually find in a launcher game that i have this much ability to react to and influence the environment. just different enough from your typical launcher game to feel new and interesting
i am pre-disposed to like games that experiment a bit with neat ideas, such as minimalism in presentation or gameplay. That said, its kind of a problem when your one button platformer has a broken button.
Why do my high scores obtained in Title Mode keep vanishing? These are 100% legit and result of a lot of (probably wasted) effort memorizing capitalization/punctuation/spelling vagaries. Do people realize that you can get much much higher potential scores in Title mode compared to the multiple choice mode is you can string together a long combo (multiplier goes up four times faster and each answer base value is more too).
Oh man, i scare myself with how many of the games i know. Missed 4 on easy first run, then got perfect combo on medium (timed). I think i play too much Kong..
Some of the later levels (25, 29, 31, and possibly some that i didnt notice) are solvable using a more parsimonious solution (ie less total number of pieces, water needs to move less) than walkthrough/level designer solution, levels for which this is the case are much easier than their neighbor levels. Great game nonetheless and a few of the levels had me stumped for quite some time.
People who are confused on the theme: I don't think the idea necessarily is that you are playing as a bad guy in this game. You are something like the king's civil engineer whose job it is to remodel the dungeon so that the heroes can slay the dragon at the end, but who is basically good (though a bit mercantile).
This game was a lot less 'instantly accessible' than the usual nerdook game, took me restarting about 5-10 times paying attention to what was going on until i really even started to feel like i had a sense of what was going on / how to efficiently make money. And then my whole long play i was still laerning things as i went along. One thing is that the resutls screen at the end of each day seems to go away for me automatically after about 4 seconds or so (hardly enough time to read it at all, let alone study it like i want to to inform my next day's moves). Can you put in an option to makes this stay up until you click the screen or a continue button?
Great game, proves that arty feel and a somewhat open-ended meaning which makes you reflect and think doesn't have to come at the expense of solid and fun gameplay and exploration elements.
Forever, endeavor.
This is because the high scores removal script. It's a kongregate thing that removes the suspicious scores even if they are legit.