tutorial can easily be broken, when it said to exit the shop via the highlighted 'X' opted to just click on the outside of the shop panel, which does the same thing yet will ignore the tutorial conditions... had to restart for that profile slot, i know its my fault that the tutorial locked out. Yet these are things that should be looked into.. Simple things like this could be responsible for over cache amounts per flash usage session. Interesting genre, not sure if it would be much in the way for a sequel... unless provide different locations from which to fight non-mech enemies 3/5
heres alittle mathimatical insight with the build requirements, have 1 ORDER with 2 different sets of wings, at 4 piece per... (thankfully no damn veggie mix) arrange at a uniform distance at that of the 1/8th of a quarter side of the 360^o plate design... seriously? this is the makeup of the build requirements... and yet the TIP does not even cover the cost of the buildings operations cost, ALLS a perfect world with 5star eatery yet NO way to change more for extra precision?
why is this BotD? always a trend with Flipline Studios to get instant badges, yet all there other project games they neglect to improve on (RoSS)... and yet these Papa Louie franchise just gets bigger with same tactics, and poorer challenge controls.. HOW can a chickenwing so difficult to prepare? xD
what exactly does the Kinetic converter do? Converts received damage to energy. HOWEVER, there is no green effect outline for the Misc item.. best sequel to the altimeter type of challenges, Once u reach outer space... its NOT exactly like that of zero gravity(no outside planetary gravity fields?) yet always seems to want to pull u back down to earth (UNless its the blackhole gravity well.. yet not sure the range of effect it will exert on pulling/pushing[quark?]u)
the top-down view is too close... had there be more tactic with knowing what piece was to be showing up ahead of time, could do alot better with planning most effective route to next gap. 4/5
SIGH... no accurate saving feature, have massive lag and CAN not save a bridge design. After accomplishing a KISS reward on a previously completed design reload the game to clear the memory leak, only to return it reverted the auto-save back to the previous save data... PROVIDE a saving icon WHEN its saving to the server, OR fix the memory leak with the game... 20mins with each session, EVEN if were to change maps it still holds all cache from the other several maps with that 1 game session. 2/5
HOW can i tell the tension/torsion strength of a joint, there needs to be a color over-lay when tension(scales from blue to red), and torsion(blue to green) as EACH physical demand on the structure is there, yet no way to tell what piece is causing a domino effect on the rest of the structure. This is also helpful knowledge even at IDLE/rest(no weight) and then WHILE at load test, able to PAUSE to diagnose the problem. This is needed for the KISS awards to making a structure so as to KNOW where to start/stop(PACE) the load across the structure 3/5 unplayable as every joint has WAY too low of load bearing strength
power-ups... yah i think that is the worst addition to Cargobridge. If they are power-ups they should be mentioned that once you use one, there gone for good until repurchase them... even if during that map do not even make use of the ability. It was foolish to see what they did, only to find out that they are ONE time use. 2/5
Anyone that is complaining about transfering cash between countries, there is a possible glitch with the pause/save/transferCash/load, repeat.. with this process, do not have ANY cooldown timer for the transfer. Infact the cash once you return to the country transfered cash from while unpaused after reloading it will NOT deduct the cash again yet will show a message that it was successful in the transfer. SO unlimited funds +++ to keep alive!
rhythmic pause/ half-step, repeat... yep all the mentioned difficult scenarios are there, Could of made it much worse for final portion. Coolest part was using the yellow blocks as a battering ram and yah would like to see more user-created levels with this.. 4/5
thank you, we will try to fix it.