upon continuing the adventure part, once get to mysterious Grotto (5-8) the reward is a lvl 1-2 Evo stone for uncommon... Still, i guess its sorta balanced, albeit the need to farm for gems is abit too demanding
the customer info does not provide there EXACT detail for how many patties they like, well im only on day 9 so yet to see any of the initial 10(minus chuck) ask for anything besides medium well done... unless they never ask for over-done/rare...
some very nice HIDDEN smoke movement dynamics, also the 2-6 is neither mentioned about being able to use the double jump IF first fall of a ledge then try to jump 5/5 (story, puzzle challenge, ect)
so exactly how extensive can mech construction be? It would be outstanding if there was a fully customizable mech garage for a flash game (not just weapons) Although idk how much compiling data will be need to even make it functional as a game without putting a outside demand for server databases xD anyways the game ive just started, reading pass comments make it seen possible.. however its only if can balance it for a flash game x/5 (unknown-If edit, solid 5/5 for storyline)
disregard, i guess it does not default it to SHOW all in left click interface... anyways, still seems like a minor conflict, however idk if its only me or others have experienced this issue
is there a place can send a screenshot of an odd graphic issue? I can try to describe what is happening, yet a screenshot will be alot easier and rather less likely to be misunderstood
@craftyturtle: from what was able to gather the difference in color/pattern of the block dictates the drop rate of it; white:normal, light green: moderate speed, light pink: same as green? yet idk if this is true or not xD
levels are bugged each time will randomly reset back to lvl 1 keep the same pace of falling blocks, and reset score, i thought at first it was unable to recognize 10k or lvl 10+ yet i think it has something to do with the Negative/positive effects that drop occasionally.
nahh.... these challenges are more trouble then there worth, complete time trial on lvl 15... 29.33, personal best, 35:43 not to mention if experiencing ANY lagg its impossible to accurately aim and then get the right momentum swing ALSO, the physics are completely broken, why if want to readjust velocity of swing you you have to disengage, then redeploy the rope? 2/5 lack thereof concept
i am have a difficult time with the aiming with scope using a mouse, seems it never pans all the way to left/right/up/down or the icon keeps flickering... Any suggestive means to improve this will be helpful thanks
I resent the idea that dragoon ram will disable your main cannons until the cooldown timer finishes... lacks any tactical progression besides level up gigaball and reload time. Everything else does little to advantage, perhaps armor and speed yet fireball, shooting galley, even cannonball is useless... however idk about the reason for ships dropping repair icons during the day of ship plundering, does not seem realistic to the sense of naval combat... if there was a range of crew options with dedicating a certain percentage to gunners over on-board shipwrights that repair the ships AP over time. Anyways, just some suggestions on a rather enjoyable smooth flowing pirates adventure 4/5