all levels take a certain degree of logistical understanding on WHAT to touch and what not to touch as progressive movements... Have not even encountered the countless deathtraps, anyways... player pack worse then storyline??? yah that is some sadistic creative ways to disembowel a moveable meat sack xD
@nick, there is nothing forcing you to use the walkthrough... if really cared that much of NOT having the quick button link, could as easily just look up solutions from a search engine site
impressively difficult IF deny to use the sign posts mentioning hits on how to defeat bosses.. In regards to the shieldspire... you need to defeat him to proceed on. after that, might need the walkthrough guide mentioned in game news for other locations, most of it becomes a problem with unsure where each place is at, and yes a map would be very useful.. yet not entirely nessasary. 3/5
finding titanium is a major drawback... no way to locate the correct capsule to get next tier for cooling, 100-160depth JUST for tiny titanium nugget.. no bonus as cannot hop from one dig site to another fast enough then dig down to correct depth. Still the game has alot of challenge and for the exploration sense of collecting/refining materials for odds and ends makes it the best genre ive seen yet 5/5, much replayability IF score hunting ^_^
what is the briefcase code for within the journal located on the June 29th heading for? terrible ending, yet to be expected in an assassins code of work. :/
A(n) Aegis barrier has ranked up to VII do you want to spend 500K gold to upgrade to Titan Barrier... lol, definitely need a full unit manual so can see this progressive change rather then trial/error with each unit. I see that yah sure its a barrier yet how much better is titan barrier over Aegis barrier? (not to be confused with infinite fortress[rare drop])
be nice if there was a save formation tab... i know the unit bank is there, yet when encounter mega-craft will situate all troops as close to its entrance zone... while in battle situate them circling the perimeter of the base (saves on re-organizing each time) 3/5 (Or even away to drag box to group select units to move as assigned squads would be cool
the conditions for reds to show up are way to random, THEY should only start is dense areas of proteins, yet the means for them to start on the first node after moving a long string of shallow line into it is way to unlucky... yet thats the one thing that will always beat me :/
surprisenly, ya can not just keep a steady pace with protein collection, need to alter the speed with each passing challenge face... however it still is just luck that WILL be near a combo chain as these provide the best return for movement 4/5