I just now realized that they're like the other upgrades and are a straight addition to the (original timeline) 1x multiplier (so if you got 90 time cubes your first timeline you'd add 9x by those and next timeline would have a 10x total multiplier). Still, it'd be nice if it conveyed that information somehow a little more obviously.
I really wish the game gave some idea of how the time cube multiplier worked so I'd have a better idea of how many to try and get per reset. There's clearly diminishing returns since 20 are worth only 3x vs the 2x of 10 cubes but I have no idea how big my multiplier will be if I get 30/40/50/100.
One thing I wish for is a keyboard shortcut I could press to activate all my currently usable abilities at once. Trying to do it the old fashioned way results in not all the keypresses being recognized and then I have to press the keys that didn't take and it's kind of annoying when I'm trying to nuke a boss that I'd otherwise have to grind longer.
With the help of the spacebar cheat I have determined there aren't anywhere near enough cash upgrades on the moon to get the same momentum Earth has at the moment, probably long before reaching the duotrigintillions. Costs are in the trigintillions but cash production is in the vigintillions which means not only can you not afford to buy anything but you can't even hope to get angels worth a damn past pressing space a lot.
The help says there is a boost I can unlock but I haven't seen hide nor hair of it anywhere as part of the tech tree or otherwise. Is this a planned feature or did it get removed due to this being a work-in-progress?
Slain087: The only time that actually holds true is before you have enough exotic particles to boost fluid dynamics and fractal piping highly. After you have level 7 like I do you will find that your coolant cells just explode instantly when next to the outlets because they're dumping so much heat every tick that the cells can't keep up. Maybe once there's an equivalent doubler prestige upgrade for coolant cells you'll do better with them again, but for now 2 layers of exchangers are cheaper size wise AND dissipate more heat than using coolants in a way that doesn't make them instantly explode.
We need a way to see the stats that affect exotic particles so we know what to focus on. Also important is some way to tell what counts as "heat dissipated" (for example, if I fill my reactor with plates and then let a quad nefastium blow it up, does the subsequent cooling off count? does it count when I manually clear heat by clicking for -100 Qa? or does it only count for heat that is naturally burnt off in a non-blown/blowing up reactor?)
okay so apparently heat inlets do not take priority over vents in heat distribution nor can the vents transfer heat into the heat inlets instead of just cooling it away which rrrrrgh would be great if not for the goddamned automatic heat venting.
Is it intentional that plating automatically vents heat again? I really prefer being able to build a lot of heat and keep it on as long as I didn't use any heat exchangers to having to balance it out with (but now that I think about it this is actually a use for heat inlets so thanks!!)
Ralkai: Not a bug unless you haven't bought any power line upgrades - those sell a percentage of your power every tick so if you have two of them and you produce less than 2% of your max power every tick, you'll be selling all the power you make.
Note: A power cell surrounded on all 4 sides by power cells will distribute heat into the main reactor, even if the power cells it is surrounded by are touching vents.
Not sure about the conditions but right now I can refresh the game and get 25 candy canes without waiting. It might be an offline calculations bug so any unscrupulous capitalist could take advantage of it right now.
Let's see, we have lots of Clicker Heroes influence without several of the nice improvements that made it into Clicker Heroes, like being able to upgrade 10/25/100 levels at once or a setting that automatically progresses zones when the current zone is finished. It's not so far a bad clone but it's got some warts.
Hey there, thanks for taking the time to write this up. The game was built on mobile and we made a few nice-to-have features into a cheap IAP called the Power Pack. This includes a x10/25/100/Max level buying option, auto-level and a buy all skills button. So ... those feature are there, will be available for Kreds once we have the time to build that out. We fully understand that some players will table-flip over the idea of paying for features in this game vs. getting them for free in another one. On mobile the overwhelming response has been that players understand it's worth helping fund development of a game they love playing, we're really hoping the same is true of Kongregate players. Thanks again!
Something very strange happened with the pricing, I had pizzas at 3000 and donuts at 3200 - I bought 100 of both for around 90 and 120 octoquadragintillion respectively, and now they're 19 and 10 quinquagintillion respectively! That's a jump of like 21 extra 0s which is way more than seems right for an extra hundred buildings.
Simple request: could you make the game OCD compliant by making it so that upgrades to building counts happen in steps, i.e. if you have 5 buildings and change the count adder from 1 to 10 it upgrades to 10 instead of 15, or if say you have 1 building you can change the count adder to 100 and then the next click takes you to 100 buildings instead of 101? I like my numbers nice and even and having to manually add 99 buildings is a bit annoying otherwise.
Good news to the OCD people, I just figured out a logic solution. Now buy 10 will round to the nearest 10, buy 50 will round to the nearest 50 and buy 100 will round to the nearest 100. Hope this will help your OCD twitchiness :P But you hafta wait until the next update! ~Taiga
Hey there, thanks for taking the time to write this up. The game was built on mobile and we made a few nice-to-have features into a cheap IAP called the Power Pack. This includes a x10/25/100/Max level buying option, auto-level and a buy all skills button. So ... those feature are there, will be available for Kreds once we have the time to build that out. We fully understand that some players will table-flip over the idea of paying for features in this game vs. getting them for free in another one. On mobile the overwhelming response has been that players understand it's worth helping fund development of a game they love playing, we're really hoping the same is true of Kongregate players. Thanks again!