Dammit, I put the flower in the blender first and now I can't get it out again! If a reload doesn't change this I'm probably not going to replay the whole thing.
The physics and collision detection could use some work. I almost got stuck in level 4's cart between the boxes and cart side with no way to actually jump since I wasn't touching the ground, and then in the same level I flung a box at close range to a wall which did not explode as usual and in the process of trying to recollect it caused the box to get flung upwards and break itself on the ceiling. Also time doesn't seem to factor into getting stars at all (6 seconds on level 1, no stars) but compared to the gameplay problems or hell even the part where instead of actually going back to the level select you have to effectively reload the game it's not really as important to fix.
How did you get stuck? Walk left or right for way out of it, even when not touching the ground, and your way out of it.
Yes close range boxes are not broken, I will try fix this.
6 seconds on level 1, no stars because the game has no set of stars I deleted it.
Thanks, all has fixed!
There's literally no reason to farm maps beyond the dead forest because the experience is still 2 per enemy even when you're fighting scorpions and worms, at least until you have the damage to kill goblins quickly in the goblin gardens since it's much smaller. Please do something about that because it's boring as is to have nothing to gain by throwing raiders at harder maps.
I think I've found a really bad bug with offline calculations you need to fix - my offline gains seemed really weirdly low until I realized the game is probably either not taking the equipment/enchantment value modifiers into account, not taking the +xx modifier into account, or both.
I have the autoshoot and autoreload prestige upgrades and they still don't work offline. Please make it so they do so I don't have to leave the game open all the time!
And I know that dying is the way to get the 6 experience points the settings say I've earned, I'm asking how I earn them in the first place for the next life.
I'm not sure it was really explained, how do you earn experience points in the first place? Is it by getting more achievements? More total gold? A higher level?
I wish having automatic shooting and reloading prestige upgrades allowed for offline calculations to take that into account as well instead of the status quo where the only way the extra billions/trillions from high-level shooting can be had is by keeping the game running.
FYI the Chrome workaround is going away in September so you may actually want to try communicating directly with Kongregate staff about the Unity tag not actually applying to your game to get this sorted out quicker.
Seems a little odd that there's no penalty for dealing more weed than you can actually produce beyond just not increasing your cash production, though it's nice for keeping everything even in terms of weed production being equal to weed sales. Also it'd probably be easiest to make meth and cocaine worth more by making all the multipliers for them x3 and x4 respectively and balancing the cost of the upgrades around that if needed.
I'd like to be able to transmute more ores at once, even with the addition of a queue it's still easy to be producing more ore than you can actually make into useful product.
Oh, fun fact - enemy archers are incapable of targeting your archers if there's even one melee unit. So the best way to wear down baronies is to buy 1 knight and make the rest of your soldiers marksmen.
Is it intentional that you cannot stop a crusade against a town after conquering it? I feel like if I'm choosing the type of bonus I get for using my faith more than doing something that's a bit more true-to-life/sensible I should be able to pay some kind of fee to change my choice from one to the other.
Ah, the crusade against the town has no more effect after it's conquered. And yeah, the game only lets you either crusade or convert the town. You're basically choosing the type of bonus you want when you attack. Unless I'm missing the point of your issue :)
If you can't seem to find more than 5 chips a run, turn the game off long enough to unlock more buildings in page 3 - the rest of the chips are waiting for your income to end up in the yottabytes.
It's one thing to not want to double the click damage gained by the gun upgrades but quite another to not even multiply the extra damage gained by the reset achievements. That just makes upgrading the pistol beyond the first time for the skills completely pointless.
wolfy42: you may not see this but for the activate all button, if you look at the icons they normally have numbers 1-0 but after you select the option the numbers should change (the dev response to MooseBearGod has more information but essentially the button you want is 1).
I've now played far enough to realize the horrible truth - elite is the last promotion which puts a cap on realistic progress you can actually make per timeline. Even nuking the boss with every ability at once besides 7 and 0 won't help bypass low enough team damage considering how astronomically better promotions are at increasing that. I figured promotions would be infinite or at least more than 5, this blows.
How did you get stuck? Walk left or right for way out of it, even when not touching the ground, and your way out of it. Yes close range boxes are not broken, I will try fix this. 6 seconds on level 1, no stars because the game has no set of stars I deleted it. Thanks, all has fixed!