A lot of fun, but... you really could have used a proofreader. A few typos here and there aren't bad, but there are quite a few. I'm assuming English isn't your first language?
It's still a very fun game, though! Nice!
Great game, very addicting! Some suggestions:
Add a "copy room" button, or something that lets me duplicate a setup I have. If I have a room perfect for a Jetsetter, I'm going to want an entire floor of them, and it is VERY tedious to have to manually set each one up. What would also help is a little tooltip when you mouse over an item that says who likes it (once you've discovered that).
Also, how important is what "flavor" each amenity has? There's almost no indication other than what the customers sometimes mutter to themselves, and it's 1)hard to keep track of that and 2)difficult to take seriously since guest's tastes in amenity quality seems almost random!
Also, make the upgrades for the more powerful guns better. There isn't really a point to saving up a ton of cash and kills for a freeze ray 3 seconds sooner
Kinda boring. There are a few games with a similar format to this- the "spawn an endless horde at the enemy base on the right side of the screen" format. Maybe if you could spawn equipment wherever you wanted? Or do a tactical retreat? Or decrease spawn times?
This is pretty boring. The fight system is interesting, but it too is boring.
Why are there men who say they want to fight me, and then I fight bugs?
And how is this an ARPG? usually AR means Augmented Reality, which this definitely isn't.
The art is pretty, the battle system is a good idea, but meh.
Liked it a lot. I wish the collision detection was more exact, or if the guy was a little faster. Seemed like a lot of time I was killed when I should have been able to get out of the way.
GLITCH: I had two Thunder Mages (and those were the only two cards in my hand). Opponent played a card to make me discard a card, Mind Hack I believe, and both Thunder Mages were discarded
Also, the archers should maintain a maximum distance from the enemy while in ATTACK mode. It's REALLY annoying to have the soldiers advance past the range of the archers, and then you have to click Quick march to get the soldiers to retreat while the archers advance
CHANGE THIS: When you remove a unit, you should be able to either get some cash refund, or even better, keep experience. As it is now, I'm too invested in my soldiers to want to try out different classes.
Very fun! A bit easy. Transmuting is a bit tedious, manually dragging two level 1s to become 2s, then another 2 to become 3s, and so on. Try to make that easier?