I would like a "replay level/chamber" option after finishing the game once and have each chamber store the deaths/time/candy seperately. You can keep all the current achevements as "single playthrough" ones and then have separate ones for other completion goals. 0 deaths on a full playthough is asking a bit much, but would be fine one chamber at a time.
There are a number of hidden rooms that are sort of "proof of concept" for different types of puzzles. Probably the hardest one is near the "25 crystal gate" because it requires thinking like this is a puzzle game, not a platformer. @Black and everyone having a problem with it: you need to think with ladders. @Nitrome: great game, 4/5 (only because it is not a full game), greenlighting.
My thinking while playing: Easy and too many checkpoints... OK, this is looking better... Ha! finally a death that couldn't be easily avoided!... Now you are just trolling me... Another checkpoint? Great, what do you have up your sleeve now... GREAT GAME! 5/5 Though where are those moving and rotating blue/red platforms with spikes that I half expected by the end?
I would prefer being able to get "best time" on a hole-by-hole basis (even if you don't get as much money that way). Having to do the entirety of the courses each time get very repetitive.
My one issue with the game is that it took me forever to find a world with the "A" gas. Once I did, I managed to progress at a reasonable pace, but until then I could not improve how far down I could travel, finish the modules, etc. (though I wouldn't mind if a number of items required one less small iron/screw/bolt/large gemstone or there were more uses for the gasses)
Please make it a bit more obvious which doors are bonus areas and which ones progress the story/game. I would have liked to clear the bonus areas, but I know I skipped at least one because I thought it was the warehouse. Also, the non-basic spiders need to be powered down. The green shots are way too powerful (one-shotting when you have no armor and being too fast to reasonably dodge is a bit much) and the boss needs to slow down a bit (I feel like I should be able to run beneath it without being killed by it's drop-down attack unless I run into something). That's as far as I've gotten at this point.
5/5 Favorite part of the game: level/checkpoint design. I much prefer "once you have completed this obstacle, you don't have to re-do it if you die" to "die right at the end of a level and you have to re-do the whole thing." It doesn't make the obstacles any easier, just less frustrating. The levels themselves are a close second... especially the themed ones.
For some reason, the tree is glitching my game. I get occasionally get two glitches when it is in my party: one when I move the tree and one when I move the cursor over the "wait a turn" button. Both cause the a duplicate of the "battle menu" image to pop-up to the lower right hand side of my cursor (similar to hover text)
I found it to be a nice, difficult, puzzle game... except for 2-5. Finishing 2-5 is easy, but getting all three of the gold coins and/or gold medal comes down to luck, not skill.
You can't pick up the same weapon you are using. As you go on, the selection of weapons gets greater and you might start picking up weapons even when you don't want to.
More creative then most "connect gears" games I have played, but not as well polished. As others have mentioned, I was never quite sure if the gears I was placing would connect or not.
Once you complete ~80 missions, they get TOUGH. I want to know who can do 5 perfect launches in a row on the 3rd monster (AKA: the cookie). First mission I decided to "skip."
Fun fact: I found 4 fun facts (the glide lvl was almost removed, the thing about what we are playing as... forgetting the other two), all 4 gems, all 30 memories, and can not for the life of me find one of the health boosts. Great game, but I would not mind a post-game ability that points out where "missed items" are. 5/5
General advice: Always buy the "expansion" before you increase your rating (even take out loans to buy a second expansion before your rating goes up). The way to handle the elevator problem is to have at least one service elevator (your employees won't complain about the wait) and use your expanded space to spread out the different types of rooms so the customers don't have to go so far on the elevators (I agree that the elevators, at the very least, need upgrades).
@ people complaining about lack of pause and game speed: There are pause, X1, X2, and X4 speed buttons on the bottom right corner. Other things not mentioned in the tutorial is the ability to get loans by pressing the "+" button next to your current cash and the "destroy mode" option.
I completely agree. Honestly I have no idea why I didnt put one in.