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Minecraft Tower Defence

Play Minecraft Tower Defence

Dec. 04, 2011

Rating: 3

Got to Herobrine again, and his "lightning" sound effect still glitches the game. I was hurting him till that occurred (presumably it lagged sense it did not occur when he appeared) and then the none of the towers or traps acknowledged that he was still there (they did not shoot or impede his progress).

Random Heroes

Play Random Heroes

Dec. 03, 2011

Rating: -2

I don't see why you would need to have double-jump. It is not like the levels are hard to go back and re-play.

Minecraft Tower Defence

Play Minecraft Tower Defence

Dec. 03, 2011

Rating: 2

Three bugs I've noticed: the fireball one, a mob somehow glitching into the walls, and when I summoned wave 50 early (not knowing that it was a special wave) the slimes that were already on the path became invincible and I could not stop them from killing me. Good idea/fairly well executed, but needs some work. 3/5

Bullet Audyssey

Play Bullet Audyssey

Nov. 29, 2011

Rating: 16

I was not expecting a randomized boss-rush as the final boss. In fact, it did not feel like a "ultimate" boss (especially with the "reinforcements"). I would not mind one more boss that unlocks after you manage to have no deaths on every level. Of course, this boss would be designed to the player's ass, not just offer a hard challenge. Maybe just have Game Over (lvl 19) with no slow (I consider slow to be a bit overpowered).

Bullet Audyssey

Play Bullet Audyssey

Nov. 29, 2011

Rating: 2

Not sure why people are complaining about the overall difficulty. (The one I had the hardest time getting no deaths on was level 7.) Sure, you will die a number of times, but as long as you utilize the slow ability, you should be able to dodge until the pattern gets easier (most have significant "rest" measures in the middle) or you figure out how to attack with the pattern. Also, make sure you fully charge before attacking and use up the entire charge at once even if you miss a few shots. Those latter shots do WAY more damage than the first ones.

Level Editor 2

Play Level Editor 2

Nov. 29, 2011

Rating: 0

Died the most on lvl 22. Please don't make levels where you have to accurately jump onto moving blocks that you just placed or "freeze" the moving blocks where they are initially placed for a fraction of a second. It is hard enough to do that sort of "contrary movement across an instant death pit" even without the added difficulty of placing the platforms yourself. Most of the times I died, it was from placing a moving block "just under" me, but then it had (surprise, surprise) moved by the time I got there.

Briker 2

Play Briker 2

Nov. 27, 2011

Rating: 0

I like the mechanics, but in this case I think "less is more" when it comes to the number of levels. Even with the various types of blocks, you end up doing the same moves over and over (because of the limitations of the basic movement of the block) and it can get old fairly fast.

Trigger Knight

Play Trigger Knight

Nov. 26, 2011

Rating: 4

Basic strategy: save up 500g for the ticket (spending 0g at least the first two days) and make sure you use the beginning elixir before buying the ticket. Save 500g from when you use the ticket and repeat. If you don't get a ticket by about day 4, you are probably not getting past day 7. My best run occurred when I was able to get a ticket early and then buy three wep upgrades in a row for the same price.

Star Claws

Play Star Claws

Nov. 25, 2011

Rating: 2

Got gold on every level except lvl 9. As far as I can tell, I do everything correctly, but the cat gets stuck between the boxes at the end instead of falling between them.

Earn to Die

Play Earn to Die

Nov. 24, 2011

Rating: -1

Completed on day 30 w/ full upgrades. For people having trouble even with all upgrades 1) don't keep pushing up while in the air 2) save your boost for going through the first big stack of boxes, going up steep hills (so you maintain your speed), and jumping over the big guys.

Monster Arena

Play Monster Arena

Oct. 10, 2011

Rating: 2

Note to new bug-report shouts: READ THE PREVIOUS SHOUTS. It is likely that the bug has already been reported. Also, here is the explanation for the ability points issue from Strawhatt: "If you want to buy an ablity, a screen appears asking you: “ARE YOU SURE”. Press NO, and repeat this several times. Then, finally press YES. Now you have bought this skill several times, and you got -(negetive) ability points."

Monster Arena

Play Monster Arena

Oct. 10, 2011

Rating: 2

I just keep finding bugs/realizing that things are bugged. I "started" with the first of the mage abilities (which is +20 bonus int) and yet only have 10 extra int. Along with that, the first berserker ability (+20 str) gave me +40 str. SOMETHING IS WRONG HERE.

Monster Arena

Play Monster Arena

Oct. 10, 2011

Rating: 1

...Another bug. Had 6 ability points. Spent three to gain the extra power bonus. Now I have -2?! 2/5 until bugs and spelling are fixed.

Monster Arena

Play Monster Arena

Oct. 10, 2011

Rating: 0

Got a bug and a balance issue. The Bug: I get through the tutorial. I chose D training. I practice it twice then do the actual training once. This took three weeks, not the one I was expecting it to take. The balance issue: I proceed to enter the spring cup for the 4th week. I end up using the magic monster at level 1-2 to win the spring cup doing 9 or 10 normal damage (12 or 14 crit) at a time because it dodged 9/10 times.

Save Toshi

Play Save Toshi

Sep. 22, 2011

Rating: -1

4/5 Nice use of Unity. Managed to get "+" on 1-2,3,10 and 2-1,3,8,9,11,17,20 to get the hard badge. I found getting 3 stars on 2-14 to be harder than most of the "+" stars I got <;

Escape from Hell

Play Escape from Hell

Sep. 11, 2011

Rating: -3

Sound does not match with movements and jump stopped working in lvl 2. Please fix.

Another Pointless Flash Button Game Derived From Other Pointless Flash Button Games Inspired For No Absolute Reason Featuring a Random Button That Asks You Random Pointless Objects and Challenges You (Yes you.) To Complete This Super Long Game If You Can

Play Another Pointless Flash Button Game Derived From Other Pointless Flash Button Games Inspired For No Absolute Reason Featuring a Random Button That Asks You Random Pointless Objects and Challenges You (Yes you.) To Complete This Super Long Game If You Can

Jul. 07, 2011

Rating: 0

Someone had too much fun with a "Book of useless information." Not sure which one, but I know I recognize at least half of those random facts.

Dive

Play Dive

Jun. 23, 2011

Rating: 1

Wow... that turned out longer than I thought. Maybe a pm would have been better...

Dive

Play Dive

Jun. 23, 2011

Rating: 6

A much better fit for the music game contest, but is hurt by the 48hr time limit for production. I like the connection between the power-ups and the music, the way you "unlock" new areas, and having the colors indicate what the power-ups are. What I would do to improve it is start out with a couple power-ups right next to you (it is awfully quiet at the start), drop the green/healing power-ups (they take away the little challenge the game has), have the power-ups leave a light marker behind or more of the scattered pillars (gives at least some sort of marker to the "map"), more power-ups (and fewer dead-ends w/out power-ups), and turn the yellow power-up into a hot/cold radar for finding other power-ups you missed (I would like to know if I found them all). I would not mind playing a longer sequel if at least some of these issues are addressed.

Super Bazooka Mario

Play Super Bazooka Mario

Jun. 02, 2011

Rating: 1

one thing that would improve it: there is no way to see the total bombs used/coins gotten per level on the "level selection." If you miss one coin and don't remember where, you have to go back and do all the levels to make sure you got them.

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