Game is fun, a little slow starting out, my MAJOR complaint is that you have to reload your gun every single time you switch between them. If I have a full mag why do I have to reload again. I would also like to see perhaps a couple more upgrades. 3/5, fix reload & 4/5
I would also like to call the enemy waves early or if my troops reach other side they shoould cause damage. Spennding resources on troops to see rtghem walk accross map & not hit anything after they killed 1 wave is a waste & drags the lvls on longer then they need to be.
When using the rapid bowgun, the spread on the arrows is that decreased with accuracy or cool tallent?
@Mr.Sack. If you are having a really hard time I would start over & if you don't get a gravity gun by around 45-50 you might want to do it again. Also your group make-up has a lot to do with it, you shoudl look back at some of theguides poeple have posted, very helpful.
I thank Noanoa for the updates & working on improving the game, unfortunetly a lot of people aren't doing this on their games. I think the utter randomness of the guns that drop makes the game extremely hard. I'm on day 48 & I haven't coem accross a gun upgrade in 12 days. People talk about the benefit of the gravity gun but I still haven't seen it. I'm at a wall where I can't progress because I can't do enough damage.
It is done well visually. I think it doesn't set itself different really from otehr games of its genre. The 1 upgrade point per lvl is kind of a pain, but I can see why they went that way. 3/5
Brilliant visuals, I love the concept, & it is fun. 5/5 However like previously stated: Fix money per round & difficulty ramps WAY to fast. 3/5 until corrected. I'd also like to see possibly save slots. I want to experiment a little more with things but don't want to loose where I currently am.
The rules aren't to clear, but after playing a few times you get the understanding. A couple bugs that still exist are when you build a tower, occasionally it will so cost of things at like $4billion in that cluster until next turn. Also there is still bugs with the peices & salaries. For instance, if I have $100 that is not being used each turn I should be able to support a judge since it is only $54/turn. But after 1 or 2 turns, without loosing per turn income, I always loose him even though I have $40 over what is needed. Thsi happens with all characters, not every time but enough to become very frusterating.
The lvl objectives are not stated, so you are flying blind everytime. The difficulty does increase to rapidly. Having to type in a code to get to the lvl you're at does decrease playability as previously mentioned. I like the concept of when you place a tower it opens up areas near it to build more, but still needs some work. 2/5
Was fun until the game glitched & I couldn't put down my piece or do anything & lost 30 minutes of play. 2/5 fix glitches & dfinetly higher rating. I liked it.