A couple things could use improvement, the whole % to hit definetly needs to be raised. I know that there are abilities to do usch, but starting out with only a 50% chance to hit is not very fun. I understand that it goes on, but what is the point, where is the accomplishment? Also it is to hartd to make money, I played for about an hour & got $300. Good base needs some tweeking 2/5
New cards - After first couple plays throughs, you get 2 cards every additional playthrough. To get the huge monster cards, you have to beat each cave of trials, which is also good to play over & over to rake in the money.
@ Silverdagger333 - It does say when you get new card. As soon as the lvl ends it says at the top as soon as it goes back to world map...but for 2 seconds.
Health bar on top next to hero would be nice instead of always trying to find him in mess. Also moving the characters is good, but sometimes I just want them to keep coming, so auto send option would be good to have instead of slecting & moving every 5 seconds. Who beat the goblin, what is strategy?
I think there needs to be a middle ground. The beta was almost to easy & the full version is almost to hard. Yes it is possible to beat the game in its' current version, but generally the frustration lvl for the average person would be through the roof on even the easy setting.
As far as flash goes it's not that bad, however as previously mentioned the pathing is horrid especially when you send in multiple ground units to attack, you have to click your target many times to get all units to attack. 3/5 If these issues were addressed I would give higher.