This is weird, it won't let me build anything? I have 1.5 mil now, and I apparently can't pay a couple hundred for a new boutique? What gives? 1 star: either the tutorial missed something critical, or the game is broken.
Nice game, the only problem with it is, if I find a solution different form the one you were expecting it gets marked as a fail - you should be checking for solved dynamically, NOt trying to match against a pre-entered answer
Good game, but it feels to slow. If you change his movement animation to running, and make the background go faster, it will make the game feel much more active - even if the enemy frequency doesn't chagne (is good as it is).
The game has a lot of potential as a sort of simplified dnd, and it's impressive how you manage to avoid requiring grinding (mostly), but not allowing players to sell useless items is an incredibly stupid decision
It was actually an incredibly intelligent decision -- we had a problem where a lot of new players would sell EVERYTHING they weren't currently using, then give up when it turned out they needed to swap gear depending on what they were fighting. We let players begin selling items (something that has no real upside lol) around level 7. And hey, be nice :)
Has potential, but too many different colors mean there are rarely more than one or two places I can click, making this more a game of luck than strategy.
What this really needs (besides a save function, obviously) is mouseover text - I'd really like to see the power/heat production and health by hovering over something.
You might want to refresh (And don't worry, there is a save function, so you won't lose your progress.) because that has just been implemented in the latest build.
The position of the start/continue buttons are confusing; I keep clicking the start button by mistake, as it's more obvious and I instinctively expect it to take me to a "select save to load" screen like most games do.
A good game, but still needs a little work. The controls can be a little irritating at times, and it is super annoying not having a clear indicator as to what is sandbox and what is plotline. All stuff others have already commented on
Problem: I've got a dozen slaves now, and the battles are really... really.. boring! Having to sit there and stare at slaves running away is a real waste of time, especially when I've got a dozen slaves to only two fighters.
You have to have enough of the gem (6 to 11, depending on your upgrade level) to fuse into a better gem.