Finished. Actually, 21 I figured out quickly. Took me a few tries to make it work. But it was 22 that I really got stuck on. You've got to release that little ball at just the right moment. Earlier/Later and you're screwed.
Had a chance, but game locked up after test-tube boss. I think it might have something to do with the fact that the blue henchmen stayed on the screen running in place even after their death.
I revised my rating. I'm giving this a 5/5. Now, is it as good as Caravaneer? Not even close. But it is something new and original. And it does hold the attention for quite a while. Kudos to the designer. This is a very good game.
Sometimes I forget that there might be a demographic that enjoys these sorts of games. Not all people frequenting Kongregate are Male, and not all are adults. That said, this is not my cup of tea.
Pressing escape will give you the option of quitting a race if you get off to a bad start. All in all, not bad, but I'm confused why this deserves a card and badges. It's not that different from all the other racing games. i also think that it should force you to go through the gates, otherwise it's just too easy.
Well, I've got all the challenges but 16. This one just seems unbelievably difficult. There are so many cards the computer can have in hand at the start that will end the game immediately.
Okay, so I just picked up a key out of my inventory, and now I can't set it down and I can't do anything else. Anyone want to tell me what I'm doing wrong?