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Biliruben's Comments

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Fracuum

Play Fracuum

May. 01, 2012

Rating: 3

Love the fractal concept and throw-back graphics. Dismayed about lack of a mute function.

Nano Kingdoms

Play Nano Kingdoms

Apr. 25, 2012

Rating: 8

3/5 -- Too easy. I actually don't mind the AI ignoring resource constraints. It's fairly typical for RTS IMO. However, there's no variety in defeating each enemy. It's always: upgrade, upgrade upgrade. When the enemy moves, spam your defenses with whatever you can build. Then hit them with your spells. You'll survive just fine and eventually be able to build a single attack force that will decimate the opp. Worked every level, first time.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 16, 2012

Rating: 0

3/5 - having the hold the space bar is annoying. I prefer hotkeys that are toggles.

Starmada

Play Starmada

Mar. 29, 2012

Rating: 1

4/5 - good top shooter. Power ups are attainable a little too easily. Would also like to understand how multipliers are lost.

Developer response from Vibe13

your multiplier drops to 1 whenever you lose a life - sorry I forgot to explain that anywhere.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 26, 2012

Rating: 3

3/5 -- I really wanna like this game. I'm a sucker for Turn Based Strategy. But here's what I need for it to be a winner: in-game contextual help -- mouse over help is minimal in this game. I want to mouse-over the chain power up so I know what it does (instead of blindinly clicking it to see what it does). I want to mouse-over a (previously fought) battle to see what it takes for a gold and what my best is.

DuckLife 4

Play DuckLife 4

Feb. 22, 2012

Rating: 2

Could use a usability improvement: Would be REALLY nice if I could use the keybd to transition between screens (ala how I can use Space to start an event, why not use space to transition from one event to another). Goal: Minimize mousing for a game like this where keyboarding is king.

All That Matters

Play All That Matters

Jan. 11, 2012

Rating: 0

really like the game play, and i appreciate the reminder that I can skip a level. But please, one reminder is enough. No need to beat me over the head after x number of retries in every level.

Monster Bark

Play Monster Bark

Dec. 05, 2011

Rating: 0

4/5. I really like the concept, but the controls are just so clumsy (latent in responding, too easy to overshoot movement)

Random Heroes

Play Random Heroes

Dec. 05, 2011

Rating: 2

3/5 -- 3 because who doesn't love a platformer. Only 3 because its WAY too easy. That and the theme of the game suggests there's should be something special of our random heroes. As it turns out, there is nothing special about our random heroes. They're all the same :-/

Town of Fears

Play Town of Fears

Oct. 21, 2011

Rating: 3

I like the game play, but the cut-scenes are real snoozers. Would've liked some animation there or perhaps contract a professional writer.

Delivery Man

Play Delivery Man

Sep. 20, 2011

Rating: 1

Tedious, same (mildly varied) levels each time. I love a mindless game as much as the next guy, but this one is tediously mindless.

Dead Metal

Play Dead Metal

Sep. 19, 2011

Rating: 2

3/5, -1 for not having settings like Sound / Music on/off accessible via in-game menu and base of 4 because it's cool, but not great. And no, this isn't a ransom rating: when you add in my in-game menu, I won't change my rating. It should've been there from the start.

The Book of Living Magic

Play The Book of Living Magic

Aug. 21, 2011

Rating: -21

TL,DR

Penguin Overlords

Play Penguin Overlords

Jul. 25, 2011

Rating: 2

3/5 & a +1 for "Game In A Day". My biggest gripe is the lack of hotkeys

Wasted Youth, Part 1

Play Wasted Youth, Part 1

Jul. 15, 2011

Rating: 0

Just getting into it, but I can already tell you one thing I would have liked: any game where the keyboard is the primary means of control should also provide some amount of hotkey control in the pause menus. For example: after hitting 'P' to bring up the menu, the keyboard is of no further use. How about (at a minimum) arrow keys for selection choices, space to click the active choice, escape key to go back?

Cathode Rays

Play Cathode Rays

Apr. 21, 2011

Rating: 9

Every game should have a Mute button :-(

Ultimate Assassin 2

Play Ultimate Assassin 2

Nov. 03, 2010

Rating: -1

WRT: ::: If you think the guards should be killable, you missed the point. ::: I would have to say, if you feel that it's more important for a game to have a point than add an element of game-play that would make it more enjoyable, you've also missed the point. Obviously the name of the game is stealth, but why not augment that with the ability to stealth kill guards?

Road of the Dead

Play Road of the Dead

Nov. 02, 2010

Rating: 4

@Delerium: Actually, not too far from reality. Spike strips can be deployed and undeployed by pulling them into and out of the road way via a rope or chain.

The Classroom 2

Play The Classroom 2

Oct. 27, 2010

Rating: -2

BS, teacher's FOV is beyond (i.e. to the left and right) of the cone shown. Example: Level 1 ("beginning"), one should be able to stand in the top left corner and never be seen as the teacher's FOV never even comes CLOSE to that area. 1/5

Creative Kill Chamber

Play Creative Kill Chamber

Oct. 05, 2010

Rating: 5

Click areas are too small. And quickly lose interest in games that a) want me to puzzle solve and b) want to kill me for taking any amount of time taking in the challenge. 2/5

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