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Biliruben's Comments

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Crash Test Launcher

Play Crash Test Launcher

Aug. 25, 2010

Rating: 0

This is a game that I desire to let run in the background, yet auto-pause does not allow it. Lame

Pipol Smasher

Play Pipol Smasher

Jul. 01, 2010

Rating: -2

Boo #1: puzzle games where the only challenge is timing the mouse click. Boo #2, levels like 10 where the only way to solve the puzzle is guess.

Rollercoaster Creator

Play Rollercoaster Creator

Jun. 09, 2010

Rating: -2

don't like it.

Trafalgar Origins

Play Trafalgar Origins

May. 10, 2010

Rating: 2

How about some volume control. Turns out, I like to listen to other things when playing

Let it Glow

Play Let it Glow

May. 05, 2010

Rating: 0

-1 for no hotkey reset key (R would be nice). Shame that it almost starts off with silly timing puzzles which, for games of this genre, are typically relegated to the "medium" and higher tiered levels.

Thanks Tanks!

Play Thanks Tanks!

Apr. 27, 2010

Rating: 0

Also, add keyboard shortcuts to navigate the scene. mouse only navigation and selection is very annoying.

Thanks Tanks!

Play Thanks Tanks!

Apr. 27, 2010

Rating: 0

I want to like it but there's too many problems: Final level does not scale in difficulty. The game goes from relatively easy challenges to extremely difficult. I often don't mind that so much except the other compounding problem is that re-playability is actively deterred by offering diminishing returns on prestige (aka money to buy upgrades) from replaying previous levels. Also, weapons should be more easily identifiable in the selection boxes when building tanks. The shape of the icons only goes so far. 2/5 and I genuinely hope the developer revisits this game as I find the build and release strategy quite enjoyable.

Drift Runners 2

Play Drift Runners 2

Apr. 08, 2010

Rating: 0

Don't like it. the line between gliding and out of control is too thin. Besides, a keyboard interface is always a determent to racing games as you must have an analog accelerator to make it any fun.

Enigmata 2: Genu's Revenge

Play Enigmata 2: Genu's Revenge

Mar. 17, 2010

Rating: 0

great graphics but the movement seems very touchy. Hard to control without over shooting the intended destination

ClueSweeper

Play ClueSweeper

Mar. 15, 2010

Rating: 0

Fun, got over it.

Ancient Origins{flying fish}

Play Ancient Origins{flying fish}

Mar. 11, 2010

Rating: 0

Very unfun game. Perceived control of the fish is virtually non-existant. Fly power doesn't seem to make much of a difference. Way too difficult on the "easy" stages. 1/5 only because there's no 0

Sushi Cat

Play Sushi Cat

Mar. 03, 2010

Rating: 0

Very cute, I like.

Primary

Play Primary

Feb. 24, 2010

Rating: 0

Controls are cumbersome. First boss fight is not intuitive at all. Unforgiving insta-death makes it a big ball of frustration. 1/5.

CubeField

Play CubeField

Feb. 22, 2010

Rating: 0

Very simple game with clean execution. 4/5

VVVVVV Demo

Play VVVVVV Demo

Feb. 22, 2010

Rating: 0

Second time this game has bubble up. It's still as annoying. got my achieve, happy to forget about it.

Record Tripping

Play Record Tripping

Feb. 04, 2010

Rating: 0

well done, original game play, good graphics. But in the end, I just don't like the game.

1066

Play 1066

Jan. 19, 2010

Rating: 0

The taunt / moral mechanic in this game is broke. Too much is emphasized on the taunt so much so that an army that has an overwhelming majority on the field could be neutralized with two or three taunts from the other side. If you must leave this in, perhaps the effect of the taunt should be weighted with the total army strength of each side. Basically, taunts from stronger armies should finish off weakened armies. Taunts from weaker armies should have very little consequence to the stronger.

Grayscale

Play Grayscale

Jan. 14, 2010

Rating: 0

I like it, but got bored. 3/5

Civilizations Wars

Play Civilizations Wars

Jan. 13, 2010

Rating: 0

Right, I like the idea of level modifiers like "sudden death". But it's frustrating as H*## when a loss comes while attacking an opponent's building that results in a fraction of a second turn over in possession. You've got to put a small timeout in there to make that mode enjoyable.

Civilizations Wars

Play Civilizations Wars

Jan. 13, 2010

Rating: 0

Intro for bubblebox way too long. -1, 3/5

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