One of my bigger peeves is that higher prestiges still only give 1 follower at a time. It seems to me this should scale similarly to the other rewards, especially given how the follower levels scale exponentially. Overall the scaling of many systems here needs a lot of refining.
The scaling is all wrong, but I like the seeds of what's in here. Writers cost too much right now, and it needs some sort of income upgrades before prestige. What you have right now is a very flattened Log scale for progress, when what you want in an idle/incremental is slightly exponential scaling.
The timer should start on the first throw, not when the level loads. Getting gold is often a matter of doing the level once, then redoing it with the shots memorized. There's not much skill involved.
This is far too linear... Crafting unlocks at a snail's pace and requires far too many mats compared to what I can farm in any reasonable amount of time. All these extra features you've added to the classic merge game model add up to nothing because they don't change the gameplay much at all.
This is by far the grindiest "idle game" I've ever seen. I've spent a day's gold on upgrading toons and barely advanced 4 zones. It feels like my input has very little impact on the result.
This game failed to engage me in the first 5 minutes. It badly needs to be sped up, at least in the beginning. Shooting once per 2 seconds and missing 80% of those shots due to not having any targets on screen is beyond boring.
Great concept, but the balance is off. Buying only 30 crates of anything at once is far too limiting. I'm often sitting on huge piles of money and can't spend it fast enough.
This game is really well done, great music too, but I can't help finding it a bit tedious. There are just too many aliens coming at me and I feel like my troops are glorified turrents since they can only move such short distances.
Other than that, this game is top notch
Thank you, this should hopefully be fixed now.