Yet another example of poor pacing. The levels are far too long, repetitive and boring. This isn't challenging, it's merely tedious. Anything longer than a minute is too much. Make the enemies come out faster, and give us more weapon upgrades. It's fine to start slow, but a shooter needs to ramp up the tension to stay interesting.
There's a good game hidden in here, but in its current state, the early levels are too grindy and the difficulty ramps up too fast. I find myself replaying the same levels over and over to grind XP for talent points, just to progress to the next brick wall.
Easy mode, yet I die repeatedly on every stage, because the enemy tanks are somehow 3x stronger than me, and then there's the lag. Yep, nope, 1 star. Back to the drawing board.
Loads of potential in here, great assets and the premise itself should be fun, but the gameplay needs some serious tweaking. Faster movement (and backwards running), upgrades, some sort of progression even if you fail a level, and guns should definitely hit things between the gun and the cursor... bullets don't magically materialize inside the target. This last bit confused me for the first few moments as I was aiming *through* my enemies and hitting nothing.
Why does this sequel feel even more unbalanced and less polished than the original ? IriySoft, your design ethic confuses me to no end... one star, yet again.
I like the idea, but the execution is a bit messy. The mage isn't really OP, but the two other lanes are seriously underpowered. I managed to powerlevel a bit by grinding levels without placing any guards, healing the @&^#$*&^ out of my heroes as fast as possible. It still didn't feel very helpful despite leveling high and upgrading gear. It probably doesn't help that the levels are far too long... most of the time nothing is happening, just waiting for the mooks to get into clubbing range.
Zero explanation for the weird leveling mechanics. Negligible player influence on fight outcomes. Zero strategy involved. I wish I could rate this zero stars.