i think the bot doesn't doesn't reset properly, as in it doesn't show which direction it's facing at reset. No matter which direction it shows when you do "bot map" after a failed attempt, it's actually facing down. + so others can see.
Fu Hong's new password is the same as Luck Tyson's in the first episode!! hehe
Awesome games, btw. I haven't felt this drawn into a game in a very very long time. Amazing atmosphere, great story, great depth….wow.
I might be missing something but it seems like there's no difference in XP and gold rewards from one area to the next, even though the mobs get a lot tougher.
I'm getting 1 gold and 2 XP per mob whether in Dead Forest or Graveyard Entrance.
Indeed! Farm maps are only supposed to prepare you for the raiding dungeons (which are the real way you progress in the game). So farm maps are more or less designed with monsters of the same strength (with the exception of the first two, which are easier in order to introduce the player to the concept). There's a big BUT however: There are various quirks and secrets to each of the farm maps, so there's an actual reason to go back and forth between them regularly.
Goddamn it…this game is amazing, here go the next X hours of my life needed to finish it :(
Dev, you have some serious talent and creativity; I haven't seen a game this unique in a long time. I hope you believe in yourself, because given a better/bigger platform there's no doubt in my mind that you could make great great stuff.
Does the game have an end?? I thought I was done after the second cycle but now I'm back to Dirt + 2. However, everything that can be maxed out already is, including the prestige stats, and I just don't see any way I can grind a third cycle with just adding 4% damage here and there...
Are we getting anything from achievements (increased rates, etc..)? If not, what's the point of Prestige?
I feel the game has a ton of potential, the design is great and the concept interesting, but right now it's extremely repetitive both in its animations (nothing new happening) and the players' options.
Honestly, I think the game as it is right now is barely scratching the surface; with some work (I know this is hard work) it could go from a decent well-deisgned time waster quickly forgotten, to a great game that could become a classic of its generation.
Trick for the warrior: Just spam Whirl continuously, most monsters won't even be able to hit you once and the huge advantage is that weapon speed becomes irrelevant since Whirl's cooldown is weapon independent, so you can equip a super slow weapon with really heavy damage and just destroy everything.
Indeed! Farm maps are only supposed to prepare you for the raiding dungeons (which are the real way you progress in the game). So farm maps are more or less designed with monsters of the same strength (with the exception of the first two, which are easier in order to introduce the player to the concept). There's a big BUT however: There are various quirks and secrets to each of the farm maps, so there's an actual reason to go back and forth between them regularly.