For ease of use it would be nice if the fixed pieces were darker. or to be able to flag pieces we think we have right. That way it makes it easier for us to trace our logic.
why is poison effect so strongly linked to the poisoned monster's stats?! and why does my agility affect their intelligence (i.e. my agility increases their energy bar rate)?! I wish that someone would give this game an overhaul. It has great potential but fails in so many areas. It's almost painful.
met an impossible monster. That silly pink one you can choose at the begginning. It heals itself 1214 Hp almost alternate moves. Even if i give a critical hit with my strongest attack i'd need two in a row to undo the healing they do in half that time. I've been sat going round in circles for ages.
@puppy123456. I also hate waiting. I click every time. Not once has it speeded up that screen.
I deleted my old game to start a new one. and the new one saved. When i close my browser and re-open... my old game is back... :/ I'm sort of getting fed up with the game.
the crazy level is a little too hard. i have all africa but then suddenly i have three countries on my border each with rediculously large armies. like 120, 96 and so on. This was my best attempt... so how is it possible?
i can't seem to find the information.... when you recieve armies at the beginning of a turn. Is there a base amount received according to number territories owned seperate to armies received for the areas owned?? In "risk" the boardgame this was the case. (it is 2 armies for every three controlled plus rewards for controlling areas as well)
can you even win at this... the opponent paddle can move as fast as the ball... so how do you outwit a computerised fast paddle with no delay on reaction.
having the gun aimed at the top right corner of the path gets quite a lot of them...
i'm sorry. But i have to agree... It doesn't yet qualify as a game.