Hehe, love the random comments in the game: I lose on wave 17: "Worst. Attempt. Ever"
Then i screw up completely on same map and die on wave 3: "You almost had it" ....
I'd say The You+Doodle God = bagde should be hard, as there are combinations that are totally illogic, and some left out combinations that would be elemental in this game. Ex: Brick+Glass=House.
Plus ye gotta use quite some time to get this badge without walkthrough.
Horrible controls. Shoot with Space, ctrl or mouseclick is essential in computer games. Clickin' down button just gets weird and hard. Other then that, it seems to be an ok game.
Fer those whos complainin' on sell feature: I'll quote the developer from Protector III: "The inability to sell a poorly placed unit is one of the key aspects of the strategy involved in creating your defensive build. Unlike other similar appearing games, protector involves a lot more in-depth planning and forward thinking, instead of allowing a player to simply take back mistakes."
Gragar: Consecration is a bonus element damage. Ex: A Paladin with fireelement, and consecration meets a baddie with fire weakness, he does bonus damage to this wave.
Wisdom is useless: What's the reason with a fully upgraded hero with lots of wisdom?. Ye get there anyway, it just tales longer, and ye miss skills that could be used on other skills. The skills ye need to upgrade is Leadership, Tactics and maybe a little Ranged/Swordplay/Magic use.
Some will have use for Specialism, like arcwiz, crossbow and such who's got slow, infect, bleed, etc.
Wisdom, Logistics and Elemental has proven useless for me. Just use items for these.
Bug: World Dominator quest from the Protectorate: With no flyin' baddies that's weak against cold it says in the mission preshow. Then when I start it, there's firstly flyin' then it's fire baddies that's weak against cold.