The problem with this game is that experience is rated based on tower hits. This forces you to start by building in the back of your base and working your way forwards, so that all towers get exp. This puts your diamonds at risk, which means the tightrope you are walking is between balancing tower EXP and getting a brilliant rating. It doesn't align with the main facet of Tower Defense strategy, which is to build yourself a proper base to win, not to worry about balancing EXP.
I managed to get through this fun game, but I never understood Hums or Tiko Tiko's riddles. I just made it through trial and error for Hums, and intuition from the picture for Tiko Tiko.
I'd like to see a section on what all the balloon types are and their properties. I keep forgetting what lead, white, rainbow, ceramic, zebra, blue blimp, red blimp, etc. all mean regarding what towers can hurt them, what they turn into, and how many hits it takes to bring them down. Thanks!
I can't figure out if I should laugh or cry that, on top of this randomized grid completely out of our control, you decided to add in "misses" as well.
How to beat this frustratingly tedious game: Use ONE DUCK ONLY. When training, skip all the levels you are bad at/aren't efficient. Most efficient training is: Reaction for Running. Timing for Swimming (aim your head down). Accuracy for Flying. Risk for Climbing (unless you have very good reactions 15000+ score). Balance for Jumping (but you can't skip Skill so do that too. Try to make at least a few jumps on Balance; you get tons of points, then.). Different eggs/hair styles have no effect. You ultimately need 150 in everything to beat the final level. GL +1 if helped thanks.
How to beat this frustratingly tedious game: Use ONE DUCK ONLY. When training, skip all the levels you are bad at/aren't efficient. Most efficient training is: Reaction for Running. Timing for Swimming. Accuracy for Flying. Risk for Climbing (unless you have very good reactions 15000+ score). Balance for Jumping (but you can't skip Skill so do that too). Different eggs/hair styles have no effect. You ultimately need 150 in everything to beat the final level. GL +1 if helped thanks.
Level 7 has been hell to complete because I keep getting stuck in a hole and have to restart. Awesome game, but come on this is frustrating! Also, please add a tool tip telling us to equip an attachment after we buy it. Sorry, maybe I'm the only dumb one but I went through 3 levels without my FMJ on Pulse Rifle, and now I see how godly it is.
Constructive criticism: 1)Whenever the chicken releases an energy blast, you lose control of Dale briefly. This makes it really hard to manage both of them during firefights. It's frustrating.
2) I pass by a lot of chests that I can't access yet due to lack of abilities in first levels. Make some way to keep track of chests missing (maybe grey out missed chests on a map, and color them red if you don't have the ability yet to reach them)
3) Load up the full game on Kongregate! I like it here most :) Thanks great game! 5/5
how to win - Keep an eye out for weapon abilities like poison and freeze. Poison kills bosses much more quickly, and freeze keeps enemies at a standstill. Win 25 battles early on to get the mythic blade, this will carry you up until the demon lord secondary quest, where you get the demon character and hellbreaker weapon = game over. Hard mode hero is the best, tornado and poison kills all. Always use 8 heroes. Max out mana regen by mission 8 or so.
Bring survivors with you on missions as "extras" and they will learn the skills of that class. For example, send three soldiers and all of your survivors on a kill zombie mission to create more soldiers. Keep 1 leader, get 4-6 builders, and the rest soldiers. Get a suburb/parking lot first, then food. On harder difficulties, get a hospital right after that. You want to constantly be taking in new survivors. BIGGEST TRICK: As long as a mission is on an area, it won't gain zombies. This is huge on harder. Every area you plan to take soon should have someone doing a mission on it, then cancel the mission before it takes place. This will keep prime real estate easy to take.
For Akron, try giving Matt the soul killer. Give Lance his German officer clothing and heavy claw for HP. Natalie her dark absorbing weapon, cow clothes, and death/dark resistant hat. The point is to make Lance and Natalie have high hp and dark/death resistance. Equip Matt with genji armor and wizard hat (or knight armor with goggles). Now focus your attacks on Akron's minions always. You don't want him to get 4 minions up because they will deal too much damage. Keep up protect and magic barrier always, and reflex whenever possible. The idea is that Matt will take massive damage, raising his limit break quickly. Whenever he has limit break, toss him a beer and have him use cleaver on Akron. It will deal about 150k damage. Repeat around 6 or 7 times and fights over. Don't worry too much about getting a debilitate off first, it's more important to focus on getting Matt beer and using cleaver asap so he can charge another limit quickly. I beat hard mode this way
You will have 3 warriors per row. You can beat round 7 with just 6 warriors. For round 8 (experienced rats), make up to 10 warriors (first warrior in first row). For round 9, finish off building your units (12 warriors, or I did 11 warriors plus my level 2 Frostik as the last unit placed. My hero was placed right in front of entrance. DON'T use physical or energy heroes).
At this point, upgrade all of your units together, starting with your 4 warriors at the open end of each row. Upgrade first ENERGY, then CONSECRATE, then generalism, then tactician. Make sure you spend all of your money upgrading for round 12, experienced ratmen, and every round thereafter, because that is when things get tough.
You win :)
Damn comment deleted. Well, here's the short of it.
To Beat Little Forest:
You need 2 paving tile awards (play little forest and pave tiles until you reach 100 paved tiles, then beat any map to activate the awards).
Start with a warrior in the LAST row at the OPEN END of the row. Pave a tile two or three spaces down from him. Activate round 1
Wait until the rats are almost by your first warrior, then place your second warrior.
For round 3: place a third warrior 2 or 3 spaces down from your second warrior, this is your third warrior in the last row.
Now mirror all the remaining rows with your first row. It's important to have a warrior at the open end of each row, and the rest spaced out.