Y'know, it's really, really annoying when I have one character with minimal health left and don't feel like using any consumables, and I'm heading to a restoration shrine... and the auto-path takes me right through a potential ambush. And I have to take the game over or delete the save if I'm not far in and don't care too much. I know it's a human error on my part, but the least you could do is put an option in for the auto-path to avoid battles where possible.
Uhh... after around 45 minutes of trying for the splash requirement of the hard badge with no luck, I randomly got a 30.6 liter splash without doing anything special, in fact I seemed to be doing worse than normal. Don't know what happened there but hey, 30 points get. :P
If you never lose your combo, it takes a 74x multiplier to reach 100,000, a 100x (exactly!) multiplier to reach 200,000, and a 117x multiplier to reach 300,000. I haven't reached 400,000 without losing my combo yet and am too lazy to calculate it, so that's all I know. :P
It's a good thing the cells can't combine like the glooples in Amorphous. Even some double combos would be killer, can you imagine a splitting ghostly charger?
For real? http://screencast.com/t/4PcjKrsNSqP
Also, nice job on the game. This is the first Nerdook game I've liked since... what was it, Dungeon Developer?
Okay, why can't you shoot any direction but straight up from the bottom right corner. That's such a terrible and useless restriction, and it's killed me once and hurt me many more times.