the keys are too far apart. can't upgrade while shooting and moving. should change the color of upgrade cost when you have sufficient funds, so that you don't waste time looking at your cash. control is pretty smooth, but it would be better if using mouse.
rocket launcher(+shooting rate+splash radius) + freeze + venom + barricade = ultimate defense ...if firing from certain angle and distance behind barricade, it is possible to find a gap that allows your rocket through. putting barricades diagonally also allow you to shoot through when standing in between two barricades.
highest possible rank can only be achieved by completing challenge in flawless condition that is nothing touches your bunny or your flag. just 2 more achievement to go.
if your depot not supplying is because you never assign enough people to manned depot. default of 1 can't service multiple sniper and repair. also make sure distance is short and no obstacles like zombie in close proximity. kind of tricky in most map because they end up walking around building blocks. accuracy is important where ammo are in shortage, so therefore useful.
use percentage rather than a numerical value allow better distribution of resources so that extra resources get transferred automatically to front-lines. also less clicking needed. it would be nice if there is a place that shows current supply, instead of total supply since it is possible to have separate bases. this way you can pinpoint problem quicker. speed up is nice especially in maps where you have to defend, no expansion.
having too many depot pose a problem of where the heck is your survivors? having more than 1 depot connected improve supply. there should be a priority button in the depot to ensure your front supply line is not depleted or else you have to keep destroying old depot. an important thing about placing an object is a lighted up area shows area in supply range, rather than keep moving until you find a suitable place.
what good is calvary if it move only 1 square and no flanking option. elite calvary special should be forcing enemy to retreat 1 square, if no space to retreat, unit suffers double damage. auto fight is nice, but more order option should make the battle more tactical and interesting. it would be better if you do not know the exact formation of enemy forces but a spy report with 50% accuracy. you cant really lose because you know exactly how to place your units. by the time you get other units, it would be pointless to use them since you have already upgraded your elite spearman, archer and elite archer to a point where you don't need anything else.
why elite pikeman default at 6, not 10. i would like if you can order your units to attack straight ahead at first priority, not lower hp. attacking side ways too often cause your line to break too easily. despite some units being locked, elite archers are easily the best unit in the game. arrange your units with elite pikeman infront, archer in middle and elite archer at the back, will allow all 3 units attack the target if it is still alive. elite archers make good flanking options and as well as keeping enemies from moving pass through any gaps.
pretty good game.Thief champion is both fast and invisible, thus making it unstoppable once it activate invisibility. Because of the speed, it just flash across the defenses, grab the gem and flee with it, thus making it seemingly impossible to get brilliant in those levels. Need blockers or traps or slows. putting towers at the edge of the map seem like the only option to stop those invisibility units. though not efficient but necessary.
tin 1st lvl dun need a goldmine. 2nd lvl trees block goldmine n enemies. using bow is the way to go. building towers between goldmine n hill can protect your peon trap inside. u can skip the wait by clicking on the bulleye.