you need to build all buildings to access all low level dungeon.
need pathfinding skill. it just take too many weeks just to clear 1 dungeon because of adventuring. skeleton hallway shape spiral makes it ridiculous to complete. then you have to walk all the way back to the portal is a joke.
nice game, but u really need a purpose. allowing buildings 2 overlap isn't really a gud tin. kingdom upgrade should b ability 2 transform any block on the map, not the whole map. also resource building should b build on resource. different sidekicks should generate more different resource like elf fine more lumber, dwarf find more stone..etc. or allow your king 2 search different region like dense forest or mountains..etc. allow building upgrades so tat u dun need so many buildings of same type. lastly need some enemies 2 put those towers 2 gud use.
nice, i love auto fire games. nicer if make it campaign mode, rather than single game. i tin wen u purchase new birds, u should b allow 2 buy them at upgraded alreadi 2 your specification. save tedious in upgrading 1 by 1.
if you worry about healing and too much battle, then choose high travel skill. that will make encounters more pleasant. also it is possible to get last equipment from chest. high defense also helpful.
battle sequence is damn slow. that cause the game not to register the next battle, so you can skip battle. if the next battle is a town, then you be stuck in limbo and distance becomes negative.
difficulty can be increase more by adding more cultural buildings in harder mode, impose bigger fine on removing buildings, increase cost in removing tree and other nature sites, and also make accident fines double each time in hard mode. also the required number of trains should be more as difficulty rises. game ends when you received 42 trains and deliver them 42 times. i notice year adds when train appear and another when train reach correct destination. i finish 1 game with 41 as still got 2 trains running around the tracks.
finally won in hard mode. got the hang so playing around with the switches. so many crashes, unavoidable crashes. nice game, but can really improve a lot more.
game ends 2020. 6 station. 5 train generation. other info like balance, train delivered, train crushed, ecology safety and monument safety. ecology = trees, monument = buildings, more i play it, the easier it gets. i have just complete medium setting. building a circular track in the center allow you to use it for 6 station in the future with little modification. a flag to indicate which station and what goods helps the gameplay. also a bar that shows disaster/event occurances.
looks like the game ends with era 5th generation trains. creating a hexagon around the center of the map seems like the best way to handle many stations. WAIT command is still pretty much needed.
maybe another bar for event like disaster or new station so that you can prepare yourself since there is no pause management. maybe a flag appear at the station where train is going to appear with cargo picture/logo in it. since it is going to be RTS and the map is already small enough, this will reduce the need to have straight tracks outside station to allow you time to recognize the destination of train. maybe assign shortcuts to certain joint or turn all joints for a certain route from 1 station to another to save time on clicking many joints.
nice game. get messy too fast. no pause management really sucks big time. far too many stations and goods in such a small map even for easy map. there should be info showing train from what station and its goods before they appear. disaster is really pointless be cos they seem to occur right in front of your train and you are too busy to handle it. really, the so call WAIT command is needed or else you have to setup unnecessary junction. also seeing the train go back and forth is pretty upsetting. also allow stop lights even when there is no junction.