Fun game, with a good premise and design, but its basically flawed. With minesweeper, very few times do you have to make a leap of faith, but with this game you spend more time guessing than actually logically figuring it out. Still fun, but frustrating that it's luck not skill.
Meh. Pretty, simplistic. Would be better suited as a short video. Or a choose your own adventure. The "gameplay" is monotonous and awkward feeling. The thing is it's not fun. A game, especially flash games, are supposed to be simple, addicting and fun. But this isn't fun. It's supposedly artistic, pretty, a loving story, yadi yadi yadi. But it's not. Nor is it fun.
Great game concept, but I feel like you fumbled in the execution. The learning curve is very off, and even once you understand what strategies work, it often comes down to luck whether you have to pay to clean your store or if there is a robbery. Showing that your opponent gets robbed/has to clean would be nice, as well as more levels with a smoother difficulty progression. 3/5
It's an okay game. Functional at least. But there is nothing new here. Everything appears to be recycled, and it doesn't even look polished. The fun is fleeting. 2/5
This game is clearly a spectacular piece of simple gaming. The mix of the upgrades, achievements and plenty fun gameplay made this game completely spot on. Sure I have some minor complaints: the upgrades should be more varied, with the points harder to get. The gameplay could be slightly more varied. But these are merely suggestions for improvement. A spectacular game. 5/5
In spite of myself, I enjoyed this game. The simplicity of it was great, and the rpg elements were ssatisfying. But the boss fights seemed a tad absurd and really brought the enjoyment down.
Fun and adicting, but lacks polish, to the extreme. This game could easily be one of the best at Kong, but you rushed it out of the door too fast. You MUST have a reset button. Making you refresh your browser and go through the tutorial again is pure amateurism. The achievement pop-ups are bs too. Both of these have already been said, but they need reiterating because they're so important. Also the goal and the endgame were not clear at all. Frankly, it irks me that this game is so popular. It is lacks so many basic functions and common sense designing that I don't know people can play it for more than 3 times without smashing their heads into the monitor. Fix these things and the game will be gravy. But until then, rot in designer hell.
An interesting take on the tower defense game. Surprisingly fun and challenging, but quickly becomes too challenging. The instructions aren't clear enough, and a tutorial is direly needed. But I actually enjoyed the game quite a lot, despite having to restart many times. 4/5
Very beautifully done, with simply, austere design. The voice-overs added a nice touch, as well.
But it lacked any depth as a game. And that's what it is first: a game. A nice artistic statement, sure. But make sure the game is fun. Simple things, like one or two other battles; different obstacles on the map; or upgrades. Any of these would have made worlds of difference. But as it stands, it holds the gamers interest for only a few minutes. 3/5
An okay game, but essentially an exact copy of Last Stand, but considerably worse. The back story is meh, the survivors are nowhere to be find, and it all feels like there's no point to search for people. Seems like a soulless game, frankly.
2/5
absolute beautiful game. 5/5 doesn't do it justice. Please make more.
And for those of you who can't google, http://jayisgames.com/archives/2009/11/the_company_of_myself.php after the review there's a nice walkthrough
Tier 2, Noble Knight.
So much of the game could be tightened up, like the combat (being able to speed through it), a little more explaination, etc.
But even with these minor things, this is a great game and I love it.
5/5
Ponystar, you realize 100/100 = 10000000/10000000. They both equal 1. Learn basic math.
But besides that, awesome game. Only problem is nobody plays it anymore.