Okay game. It seems like it's really designed for people to pay to play, which doesn't really belong on kong. A better explanation (especially in fight) is definitely needed and so is the ability to switch attacks after you chose them. overal meh. 2/5
I didn't like this. From the puzzles which was designed to make you print something to the stupid lolcatz ending, this game was filled with bad design choices. Some of the puzzles were, admittedly fun, requiring you to think outside the box. But to claim "nodoby has ever dared to design a game like that in flash" is to elevate yourself to some kind of self appointed protege. 2/5
This reminds me of caravan, except not as in depth, and buggier. Combat is little more than who has the bigger stick, and the quests are annoying requirements.
And the bugs. Oh the bugs. Even simple things like having your name come up as . This is just embarrassing. I think this game has great potential, and could be a classic Kong game, but it needs just that little bit more polish. 2/5
I liked the potential of this game, and how the character evolved. The dungeons were boring and combat was a slog. Instead of stress being the limiting factor, health should be. A lot of things (combat, strudying) you should be able to skip through them. But overall I thoroughly enjoyed it. 4/5
Not good. As others have said, this may have been a great game in the early days of gaming but now it is obsolete, repetitive, annoying and boring. This is not, at all, a game deserving of badges. 1/5
Pure meh. fun for 15 mins ish. grindy and not a lot of challenge. even in normal mode you shouldn't be able to stand still and mash attack. healing way op.
good idea but meh. combat is meh. meh. 3/5
All the boredom of guitar hero, without getting to feel like playing an actual guitar!
Awesome. Even if i won the PS3, i'd just pawn it off. Totally not worth it.