I would actually drop the imbue concept 9faction of the main towers' effects) entirely and instead just add elemental power to the towers as part of monster's weakness.
definite bug in the damage amplification tower not hitting all the targets in it's radius. Not sure what I did to have one tower ignored but it was probably regarding mid upgrade when the amplifying tower was placed.
hmm seems I cannot get to the second level after completing the first on normal. since the pace of the game is pretty slow, the speed up option could stand to be toggled from the play screen/and hot key. Looks good so far,, expect more spam later hehe.
Ok hehe seems the generator isn;t effecting all the towers in it's range.. at least I think so, have 3 cannon adjacent to one and 2 have +10% while the third doesn't... be nice to click the generator tower and have the towers it effects glow or something.
Can use more mouse tips on all the options. Like for example targeting choices are an ocean of Single letters that are confusing. Good to see all the improvements!
Well the instructions tell you flat out the big thing is just a shield and cannot fire. Then again, that makes no effing sense as the other choices are too weak or blow up everything you own. See no point to this.
Wow, fell asleep to level 50 on this one and didn't even know there was a manual turret to shoot. Well whoever said upgrades were worthless, the range+ alone makes each junk turret a lot better.