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BoomFrog's Comments

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Ballooner

Play Ballooner

Feb. 21, 2012

Rating: 0

Fun atmosphere but only about two puzzles needed any real problem solving.

Sky Defender: Joe's Story

Play Sky Defender: Joe's Story

Feb. 19, 2012

Rating: 0

5/5 for the last achievement.

Super Samurai Sweeper

Play Super Samurai Sweeper

Feb. 15, 2012

Rating: 2

I disagree with the complaints asking for grinding, but I think in normal mode you should have "free respecs" as in you can push a button to respend your silver and experience. You should also take the consumables out of normal mode since you can win without them. This should help prevent people from getting irreparably stuck without adding grinding.

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 14, 2012

Rating: 2

I liked the game and the wall jumping is fine. But for some reason the controls got "sticky" later and I would jump farther then I wanted to and jumping would delay sometimes. This messed up the wall jumping and everything else which is why I think people complain about the wall jumping controls, but really it's a memory leak issue or something.

Kingdom Rush

Play Kingdom Rush

Feb. 09, 2012

Rating: 7

I don't think two new levels is worth $3. But I do think that the whole game is worth at least $3 so I bought the premium content as a thank you. I also really like that the bonus gold and spells can be turned off so we can preserve the well tuned challenge of the original content. Thanks again, and keep up the good work Ironhide.

Dead Zed

Play Dead Zed

Feb. 09, 2012

Rating: 0

@uberpenguin: You know it's the apocalypse right, it's not safe out there. It does sound like you were extra unlucky, but it's supposed to be tough.

Heavy Pawnage

Play Heavy Pawnage

Feb. 09, 2012

Rating: 4

I really liked the game. The fact that you have to keep running and cut through the enemies made it much more enjoyable then if there were limited enemies.

Developer response from argene_t

Thanks! I'm glad you appreciate my game. =)

Heavy Pawnage

Play Heavy Pawnage

Feb. 09, 2012

Rating: 3

The best setup is LGM, Shotgun, Encaser. LMG for weak stuff, Encacer is one-hit kill on anything so use it on blacks and greens. Shotgun for emergencies. Make sure to keep moving forward and pick up all pickups and you shouldn't have ammo problems. HMG and Rocket run out of ammo too fast.

This is the Only Level 3

Play This is the Only Level 3

Feb. 07, 2012

Rating: 2

About halfway through FML mode you are very familiar with the bullet pattern. By the end of level 29 you know each bullet on a first name basis. :D

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Feb. 06, 2012

Rating: 2

Love the game. Suggestions: 1) Advanced Magnetism should allow troops to be unaffected by the bomb, right now 3 spaces is less useful then two. 2) Close combat penalty should start at 2 spaces away and be -40% when adjacent. Close combat talents should be increased to compensate. 3) Add extra fast aliens, but weak and extra tough but slow aliens. 4) Nightmare mode: Troopers have -1MP, -2AP, -20% accuracy, and -1 ammo clip. Aliens have +1MP. 5) I hope to see a sequel soon. :D

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 05, 2012

Rating: -3

Nice story, especially Stark's dialogue. But hardly an innovative TD. 3/5.

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Feb. 05, 2012

Rating: -1

Love the game. Suggestions: 1) Master of Magnetism should allow troops to be unaffected by the bomb, right now 3 spaces is less useful then two. 2) Close combat penalty should start at 2 spaces away and be -40% when adjacent. Close combat talents should be increased to compensate. 3) Add extra fast aliens, but weak and extra tough but slow aliens. 4) Nightmare mode: Troopers have -1MP, -2AP, -20% accuracy, and -1 ammo clip. Aliens have +1MP. 5) I hope to see a sequel soon. :D

Pick and Dig 3

Play Pick and Dig 3

Jan. 29, 2012

Rating: 116

An ending would have been nice. Even just a picture of the pink guy sitting on a pile of treasure or something. Good game otherwise.

Let It Glow 2

Play Let It Glow 2

Jan. 29, 2012

Rating: 8

There are ways to do every level without split second timing. *spoiler* The final level, the angle of the top plank is the same going both directions so you should realize that you need to change direction just before halfway to get it to turn around before the end. *spoiler*

City Siege 3: Jungle Siege

Play City Siege 3: Jungle Siege

Jan. 06, 2012

Rating: 4

I hope you wanted your village burned to the ground while it was being saved.

Legends of Kong

Play Legends of Kong

Dec. 23, 2011

Rating: 53

Overgrind was not a very good addition to this game. It took tedious grinding to unlock and offered no challenge when you have all the upgrades. Still the rest of the game easily gets 5/5, just offering constructive feedback. If overgrind was unlocked by just winning the game it might be fun.

Alone

Play Alone

Dec. 22, 2011

Rating: 1

I'd like to see a level select and record of how many moves you have leftover at the end. I solved several more efficiently then I think was intended.

Brunhilda's Hut

Play Brunhilda's Hut

Dec. 21, 2011

Rating: 38

Finally a game that knows that hint does not mean walkthrough. Thank you.

Greens Survive only when Reds Die

Play Greens Survive only when Reds Die

Dec. 21, 2011

Rating: 208

The key to 27 is to walk to the right until you can merge your two guys, then it's infinitely easier.

Dibbles 2: Winter Woes

Play Dibbles 2: Winter Woes

Dec. 19, 2011

Rating: 0

A fun game but it became tedius. Too many boring levels added as padding. Love the music and style though.

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