What's up with the "no more videos" stuff? I'd like to be able to buy anything else than oak packs :( and, yes, I tried turning the ad blocker off... may as well stop playing this game since I'm locked out of content..
cool game! would have given 5 stars. but holding the right mouse button for hours gave me carpal tunnel and made me too weak to reach the 5th star, sorry. a shame, really - if only there was a technology to allow a user to toggle/select the control method...
So... lost over 20 days of progress b/c game loaded in virgin state and promptly overwrote last auto save on launch. For the third time in two months. Autosave breaking on load is getting ridickulous. I am playing this game on the side for almost two years by now. But it's finally time to delete the favourite and never touch crush crush again.
How do I promote staff / set staff to specific level? If I click on staff members, nothing happense, there is no staff management window, tipps say "click on staff". All in all, this game is to cryptic, not enough self-expanatory.
You can see this video https://www.youtube.com/watch?v=_Np-Eare-YY to see how to play the game. If you had any difficulties, you can send us a message. thank you for playing our games
...it seems my cleric is much better at healing vampires than his own crew (which is already dead by that point). I'd like to have the option of killing him myself before that happens, please.
Warrior: Doesn't die but also doesn't make damage. Archer: Makes damage, then dies. Cleric: Blows a kiss on your severed arm, faints, then dies.
...since health or healing does not help one bit against being one-shotted, I think the game wants us to completely ignore it and go for armor and damage only.
Well, looks nice and complex enough. It's just, I don't have any idea what any of the stats really influence in this game... It comes down to waiting for res/leadership, the rest is just some random numbers.
The impact of different stats is admittedly low earlier on, and gets more significant later, largely through the use of boosts which actually can become a greater source of growth than passive growth. Overall, stat amounts reflect or influence the choices you make (wonders, upgrades, idle/active playing), rather than being part of different unique strats (like going for religious or military victory in strategy games). Survival mode will be released within 2 weeks (hopefully 1), and in that stats will be more significant on their own, and have more mechanics associated with them. Some of those new mechanics may also be added to normal game mode.
Well, everything's maxed out now. I don't want to travel half an hour to that lagoon thing and back for the final dialogue... quitting.
Oh, and there's a major memleak somewhere, game tends to slow down and freeze the plugin after long sessions.
OMG. For the love of god, please put gear, ships and blueprint in three separate lines a bit under under the rest of the workshop craft actions. I can't count the times I accidentally made a bunch of blueprints while waiting for compendiums. Just now I made 5 ships and wasted the scaffolds I needed for the next observatory :(
Could we PLEASE have a little bit of micro management for the fights? Like "attack towers first/attack base first" and "attack strongest ship/attack most damaged ship/attack nearest ship/retaliate"? It's really frustrating to helplessly watch all your ships concentrating their fire on a horde of tiny paper planes while they are getting roasted from the side by two big reds they chose to ignore...
You know... actually the RMB is a toggle.