What's the priority of the clickables? Why do I need to guess it? If I have skull, cards and revolver, which will react to the click? Please show and activate only the clickables together which make sense and reaktivate the others later. It feels very uncontrollable otherwise...
Small request: PLease make the missed fights window an extra button, not pop up every time I go to duels. It's nice to have that information, it's annoying to get spammed with it. As it is now, starting a duel is three mouse clicks.
Bug: Some text boxes haven't been disabled to be selectable (e.g. price text after a customer pays). This prevents you sometimes from clicking on the check station, which is frustrating in a game which relies on speedy clicking.
perfect game - just as i like it, easy handling, no keyboard necessary, understandable skill descriptions, map... produce a "big" game like this, and i'll buy it instead of a overhyped, overfeatued, over complicated diablo 3, I promise.
so. money is worthless in this game. or is pingy the ping deliberately teaching us the lesson, the more money you have, and the longer you have it, the less things are left for you in the world to use it on to buy you happiness?
are all these comments paid? if a game plays shitty, i dont care about the story... obstacles are nearly undistinguishable from background, enemies can fly through anything, players ship and own lasers cant? stupid.
...apparently, öß0 is a smileyface on german keyboard layout.
gawd, everytime: PROGRAMMERS, THINK OF FOREIGN KEYBOARD LAYOUTS! I mean, come on, use an umlaut correctly for something like schrödingers cat and every american goes berzerk, but the rest of the world is expected to break their fingers or constantly remap their keyboards... sorry, but googleing for 10 minutes to get a smileyface significantly lowers this game's rating for me!
great god...
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* Rolling tumbleweed. Press space when it's right in front of Cuboy to jump over it.
* Padrino throwing a bomb. You can only shoot it when it's not above you, and not in Padrino's hand. Timing is essential - press space when Padrino's hand is at the lowest point in his throwing motion.
* Bandit. This works just like normal shootout mini games. Press space only when the signpost is green.
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I really wanted to like this game.. skills, items, cute monsters, i like everything. but dying every 5 minutes and walking the whole way again and again and again and again? sry, hate it passionately. i never want to see this game again. too bad.