I had no problem outrunning the INKT and getting all of the graydians... but scoring high on green seemed mutually exclusive with scoring high on blue, so I let blue be my dump stat (design flaw there). It looked like I could have unlocked something interesting by grinding green+orange, but... grinding? Fun for the first building or two. 2/5
Methusaleh already won - or the oldest person who ever died, if you don't believe in him. Sheesh, why do so many people play a game that was thoroughly beaten before its creation?
Mystery dungeon ends on level 25 in a mass of super-artifacts (someone asked this earlier).
Great game, though I agree with the complaints about duplicate recipes and crafting being generally higher-tier than beating the demon lord with no challenge to apply it to (except perhaps the 1KO and Protection trophies, though it easily becomes overkill for those). I was a bit disappointed to find that there aren't actually any other chapters yet. 4/5
I found some of the items amusing - I never used the box pants, but ever since I reached the end of the mystery dungeon, my weapon of choice has been a carrot.
So... what's the objective? I reached the end, zoomed across what I assumed was the finish line... and lost. Am I supposed to stop completely in the last square or something?
In my opinion, this game deserves to be rated 1/5 so that people looking to actually play a game won't see it. As an experiment, it really should only exist temporarily...
New version is up. Zag... good point, I was thinking of making that an option (which would mean adding an options screen), but I don't suppose anyone would prefer the moving map once it's possible to move the selector instead. I'll have that change uploaded in a few minutes.
Eh... comes of thinking like I was creating an RPG, I guess. I'll make some changes to smooth gameplay. The tile identification system won't be going away, though.