The finishing blow to Kant isn't even a real counter to his argument. Of course one must consider consequences in the course of *intending* to do good! Intentionalism simply means that if things don't turn out as you expect, the important thing is what you thought you were accomplishing, not what actually happened.
This suffers from the rounding issue where i.e. 1.25M of each resource isn't necessarily enough to buy a Nightmare Pack, because that might be 1.248M rounded up for display. To avoid this, always round numbers down for display.
Just increased it to 4 hours now, with the ability to raise it by an additional 4 hours per ascension gem. You can raise it up to 24 hours now - if we go too far beyond that, I worry people might have their games freeze on startup once we have 10+ realms to process offline rewards for.
Perhaps reduce the penalty for starving to "10% of remaining life". It's what I thought the penalty was to begin with, it makes sense as an opposite to the "eating food" bonus, and it won't kill you before the monsters do.
There's a glitch that I used to beat the ogre boss: when you enter the upgrades menu, your energy still recharges, but everything else pauses... so you essentially have unlimited energy if you pause often. (Against the bat boss, I did something similar, but purchased dex upgrades to get the free refills.)
So because the game autosaved upon leaving the level, I now have to wipe my save and replay from the beginning to get another chance at that missable? That's... really shitty.
So I apparently missed something after beating the ogre boss. After beating that boss and hitting the fire switch, two new doors were open, and I had to guess which door was the secret and which door was the exit. I guessed wrong, and after going back and beating the ogre boss again... the second door won't open (apparently I have to pick up the key to get it to open, but I already have the key). Bug?
Thank you for telling me it!! I'll modify it in the next update!