It's a good start but it has a long way to go.
Here are some suggestions:
1) More combinations, 2) Less randomness (have a minimum attack value for monsters), 3) ability to save decks, 4) multiplayer over the net, 5) and obviously, more cards.
Good luck on the next version!
Far too random. When luck surpasses skill to an extreme degree, that makes a bad game. Sorry. You should think out the design a bit more so that the player's fate isn't entirely based on the random number generator. While there is a small degree of skill needed to stay alive, it soon becomes ridiculous as the game will dump a bunch of balls all on one side and end your game on a regular basis. It's also practically impossible to get very far without the spike powerup. Beyond 60 seconds if you lose the spike power up, you're pretty much boned
Too easy. My individual score in the last three levels was so high that it actually triggered a bug on the level select screen where it wouldn't show the level scores anymore (they were over 1 mil, though the total score still displayed). Work on the challenge and variety. It was way too easy to figure out.
lol, it's a good game but you need to practice writing dialogue. The dialogue is pretty bad. "See that old man down there?" "Yeah, he's wrinkly. So what?" LOL
I have nothing positive to say, unfortunately... It's a rehash of a game that's been done a million times already and adds nothing new to the table. The only unique thing in it is the ragdoll, and it doesn't do anything and is there for absolutely no reason. I think you need to come up with a more unique idea, and if you *really* want to use that ragdoll (which judging by your username you do...) find a reason for it that makes sense.
I visited your website... And have fun with your Google ads while they last. In case you didn't read the rules, you can't put pictures next to ads to make them look like something that's on your site. It's specially mentioned. And it's exactly what you did.
I'm sure they won't be so thrilled with all the copyright infringement either.
You're welcome.
Not different enough to be a sequel. You added a couple basic things and changed the background color. Can you say "desperate money grabbing attempt", kids? I knew you could.
Let me start out with this: I didn't even play it. And here's why.
Games with a "Part I" are lame. More often than not, there is no "Part II" so I have no desire to play a "Part I". If there does end up being a Part II, I will reconsider.
You need rules. A lot of people don't play solitaire so they don't know the rules and the rules you provided in the Game Description/Instruction sections outside the game are inadequate.
Some of the game ideas are creative, I'll give you that, but they were better left on the drawing board. The final game as well as the turn table game are the top two I could live without, though all the others had some rough edges that still needing working out as well. I guess the best game would have to be the one where you have to hit SDF and JKL like uh... beatmania i think it is?