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BryceSummer's Comments

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NodeDrawer

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Oct. 10, 2011

Rating: -1

Simple sine wave(Obligatory test of sharing system): 1gEAAEJaaDkxQVkmU1n8zveJAADmn4AAA//gAwAEACIEGgAwAPhsEkU2RMgBoMTRTRpoAAqmoFPIp6gBbyor1lzm79mWMdL1Yu8NGF2d3i/hL7Nl+eQhg4cIaNWMRqdS30M21zfTe2cul0vb1LYloVC5g7eTJBCKfsPjFTjeFaIZjcpVe9SjtDcqmgUXZdhliqkUYCKDhX0ZkpIwLMYkic4chLa7kp6SjZSFCY1cxZSFgeqatmKBcgcKaM0PcwsESB0lwLLepex8ln8XckU4UJD8zveJ

NodeDrawer

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Oct. 10, 2011

Rating: 9

Update: Added a basic settings sharing system. Click the little + in the upper right hand corner to get started! Unfortunately there's no serverside backend right now... kong's API for sharing is AS3 only :(. But you can post the codes in the comments :). if this gets popular enough I'll implement a sharing server(probably).

NodeDrawer

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Oct. 10, 2011

Rating: 8

Update: Added option to spawn particles from nodes... Just click the "Particle" tickbox next to the trail tickbox! They also have a "fling" property which, as the name suggests, flings the particles out from the node.

NodeDrawer

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Oct. 10, 2011

Rating: 7

Update: Added linear speed and linear distance as a node option... This basically makes the node move closer and farther away from its parent node if you turn it on, makes for some neat stuff. I also added an option to disable the glow effect(Press the G key!) :).

PartiDraw

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Jun. 17, 2011

Rating: 91

Seanvw2: Pressing Space hides the entire UI, along with the attractors/repulsors.

Song Builder(BETA)

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Jun. 16, 2011

Rating: 1

Moorsy: I liked your idea of altering the note length, so I added that feature as best I could with the audio limitations of Unity. Basically, I added new string instruments to the end of the instrument list, these instruments won't have any gap in between the notes if you place notes one right after the other, allowing you to essentially make longer notes.

Song Builder(BETA)

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Jun. 15, 2011

Rating: 1

Just published a version of the medium track song from Sine Rider... Look for it under the user ID "SineRiderMusic". Should have the rest up pretty soon!

Song Builder(BETA)

Play Song Builder(BETA)

Jun. 15, 2011

Rating: 2

And by sine I mean sine as in sine wave or like sin(x) :).

Song Builder(BETA)

Play Song Builder(BETA)

Jun. 15, 2011

Rating: 2

No I mean Sine Rider, its one of my other games recently released here on Kong... It hasn't gotten many plays yet though. Do a search for it, you might like it :).

Song Builder(BETA)

Play Song Builder(BETA)

Jun. 15, 2011

Rating: 2

I'm currently working out the details with Sp3c1al_K(the guy who did the music for my other game Sine Rider) to get the music from sine rider on here.

Sine Rider

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Jun. 11, 2011

Rating: 1

Igor: If you have some suggestions as to how to make it better, or even just more information on what you don't like about it, I'm all ears.

Sine Rider

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Jun. 10, 2011

Rating: 0

Also, the level builder should be done within a week(no guarantee though). It will have both a track editor and a simple song editor, along with a sharing system powered by the Playtomic API(for those not familiar with this, it basically just means you'll be able to share your levels like with the Kongregate sharing API, but its a different system since the kongregate one doesn't work with Unity). Also, a note on updates: You might have to clear your browser cache for it to work.

Sine Rider

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Jun. 10, 2011

Rating: 0

I'm uploading an update right now with the following changes: -Tweaked ship friction/drag values so handling should be less slippery, and more forgiving(Tell me if you don't like the new system). -Refined ship collision mesh so getting jammed in walls is much less likely. -Renamed the tracks to just Short/Medium/Long, and pushed the medium track to the top of the list as I feel this better represents the game for new players.

Sine Rider

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Jun. 10, 2011

Rating: 0

Neowizard: I wouldn't necessarily say us developers are ignoring that fact. Its the feature we're requesting the most from Unity(see here: http://feedback.unity3d.com/forums/15792-unity ). And thats about all we can do at this point... With that said though, I hope you Linux guys get a Unity player soon!

Sine Rider

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Jun. 08, 2011

Rating: 12

10666: Yep, max upgrades don't necessarily fit everyone's playstyle... Experimentation is key to get it just right for you. Could_9ine: Thanks you! I can see your point about music integration... I'm thinking about making the speed-determined music tracks more pronounced or something. Plus I have an ambitious idea for the level builder(nothing is set in stone yet, but for sure there will be a level builder to some extent).

Sine Rider

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Jun. 08, 2011

Rating: 5

The pseedorandom taco lamp level will be even higher in the next version, trust me.

Sine Rider

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Jun. 08, 2011

Rating: 1

10666 -- Good point, I'll tweak the effect a bit so its not so distracting.

Sine Rider

Play Sine Rider

Jun. 08, 2011

Rating: 1

I've just published an update that adds quality settings to the settings menu(making my previous statement about having to use the console no longer necessary). If you're experiencing lag, turn down the quality -- ideally you should have a framerate of 30-60 or higher(you can see your framerate on the settings menu).

Sine Rider

Play Sine Rider

Jun. 08, 2011

Rating: 1

TriggerhappyWolf -- Thanks for the feedback! Regarding the lag: If you could tell me your system specs it would help a lot with fixing that... The game tries to adjust quality to maximize performance, and with extra data it would be easier to tune that aspect. One thing I want to add is a quality slider on the main menu, currently the only way to adjust quality is through the console(press `(the key next to 1) type in "disableautoquality 1" and then "setquality" followed by "0" through "6", 0 being lowest quality and highest performance and 6 being highest quality).

Sine Rider

Play Sine Rider

Jun. 08, 2011

Rating: 1

For those who are wondering, I coded/designed the game, super1337jak helped with textures and sp3c1al_k did the music... They both also helped with the testing of the game and had a huge impact on making it what it has become. I couldn't have done it without them!

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