Hah, Avenx... I was wondering how long it would take for someone to say something like that :). Its "Insert meme here" and not "Insert name here" though.
I'm very curious about people's opinions on the game. If you liked the first one better, I'd love it if you could leave a comment here or a shout on my profile about what you liked in it more. Your feedback is very important to me, and its never too late to make tweaks to the game.
I don't delete the highscores, in fact, I couldn't even if I wanted to... They're all on Kong's side. My game simply submits them, and they do the rest.
MrPedantic -- Bones have a little elasticity to them, so if they are under a lot of pressure by the muscles, they can stretch.
Also, on another note... I must say that most of the creatures you guys have been making are awesome! Its amazing how much creativity has been put into them :).
Instructions are accessible on the main menu(click the instructions button). They're a little lengthy, but they should tell you everything you need to know.
I thought the ingame instructions were descriptive enough... But now that I think about it I guess you're right Demonwolf.
I added further details in the instructions section below the game... I didn't add anything ingame though since its already pretty cramped for space.
The smaller shape "bug" was actually intended when I was making the game, mainly because I didn't want the smaller shapes to give too much of an advantage... But I see now that that is not really too much of an issue. Expect an update shortly that addresses this.
@nateagnoli Different shapes change your hit detection, it may be a small difference, but it does help. For example: the circle is better at glancing off of objects, but since it lags behind the mouse a tad, its harder to control. So its all about playstyle.
Thanks for the comments!
@amazingagain -- I implemented the statistics API, so badges are definitely a possibility if the game gets popular ;), its all set up on my end.